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    Searched refs:m_texture_target (Results 1 - 2 of 2) sorted by null

  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp 162 gl.bindTexture(m_textures_info[i].m_texture_target, 0);
329 gl.bindTexture(m_textures_info[i].m_texture_target, m_textures_info[i].m_id);
330 gl.texStorage3D(m_textures_info[i].m_texture_target, 1, GL_RGBA8, m_width, m_height,
332 gl.texSubImage3D(m_textures_info[i].m_texture_target, 0, 0, 0, 0, m_width, m_height, m_textures_info[i].m_depth,
483 texInfo.m_texture_target = GL_TEXTURE_3D;
490 texInfo.m_texture_target = GL_TEXTURE_3D;
620 texInfo.m_texture_target = GL_TEXTURE_3D;
689 texInfo.m_texture_target = GL_TEXTURE_3D;
776 texInfo.m_texture_target = GL_TEXTURE_3D;
esextcGeometryShaderLayeredRenderingBoundaryCondition.hpp 46 glw::GLenum m_texture_target; member in struct:glcts::GeometryShaderLayeredRenderingBoundaryCondition::TextureInfo

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