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Searched
refs:m_to_read
(Results
1 - 2
of
2
) sorted by null
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderBlitting.cpp
57
,
m_to_read
(0)
85
gl.genTextures(1, &
m_to_read
);
102
gl.bindTexture(GL_TEXTURE_3D,
m_to_read
);
129
setUpFramebuffersForRendering(m_fbo_draw_id, m_fbo_read_id, m_to_draw,
m_to_read
);
132
gl.bindTexture(GL_TEXTURE_3D,
m_to_read
);
246
if (
m_to_read
!= 0)
248
gl.deleteTextures(1, &
m_to_read
);
esextcGeometryShaderBlitting.hpp
58
glw::GLuint
m_to_read
;
member in class:glcts::GeometryShaderBlitting
Completed in 1087 milliseconds