/external/deqp/external/openglcts/modules/gl/ |
gl4cGlSpirvTests.hpp | 68 std::string m_vertex; member in class:gl4cts::SpirvModulesPositiveTest 110 std::string m_vertex; member in class:gl4cts::SpirvModulesStateQueriesTest 129 std::string m_vertex; member in class:gl4cts::SpirvModulesErrorVerificationTest 153 std::string m_vertex; member in class:gl4cts::SpirvGlslToSpirVEnableTest 199 std::string m_vertex; member in class:gl4cts::SpirvGlslToSpirVSpecializationConstantsTest 266 std::string m_vertex; member in class:gl4cts::SpirvValidationBuiltInVariableDecorationsTest
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gl4cGlSpirvTests.cpp | 557 m_vertex = "#version 450\n" 714 sources << VertexSource(m_vertex); 725 binaries << glslangUtils::makeSpirV(m_context.getTestContext().getLog(), VertexSource(m_vertex)); 749 << m_vertex << "\n" [all...] |
gl4cBufferStorageTests.cpp | 281 Shader m_vertex; member in class:gl4cts::BufferStorage::Program 963 , m_vertex(context) 1002 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); 1011 Attach(gl, m_id, m_vertex.m_id); 1037 m_vertex.Release(); [all...] |
gl4cEnhancedLayoutsTests.cpp | [all...] |
gl4cMultiBindTests.cpp | 310 Shader m_vertex; member in class:gl4cts::MultiBind::Program 649 , m_vertex(context) 688 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); 697 Attach(gl, m_id, m_vertex.m_id); 723 m_vertex.Release(); [all...] |
gl4cEnhancedLayoutsTests.hpp | 626 VaryingConnection::Vector m_vertex; member in struct:gl4cts::EnhancedLayouts::Utils::VaryingPassthrough 662 ShaderInterface m_vertex; member in struct:gl4cts::EnhancedLayouts::Utils::ProgramInterface 822 Shader m_vertex; member in class:gl4cts::EnhancedLayouts::Utils::Program [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcTextureFilterAnisotropicTests.hpp | 80 const char* m_vertex; member in class:glcts::TextureFilterAnisotropicDrawingTestCase
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glcTextureFilterAnisotropicTests.cpp | 369 , m_vertex(DE_NULL) 401 m_vertex = "#version <VERSION>\n" 623 std::string vertexShader = m_vertex;
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glcRobustBufferAccessBehaviorTests.hpp | 186 Shader m_vertex; member in class:glcts::RobustBufferAccessBehavior::Program
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glcRobustBufferAccessBehaviorTests.cpp | 299 , m_vertex(gl) 335 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); 344 Attach(m_gl, m_id, m_vertex.m_id); 368 m_vertex.Release(); [all...] |