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    Searched refs:m_vertex (Results 1 - 10 of 10) sorted by null

  /external/deqp/external/openglcts/modules/gl/
gl4cGlSpirvTests.hpp 68 std::string m_vertex; member in class:gl4cts::SpirvModulesPositiveTest
110 std::string m_vertex; member in class:gl4cts::SpirvModulesStateQueriesTest
129 std::string m_vertex; member in class:gl4cts::SpirvModulesErrorVerificationTest
153 std::string m_vertex; member in class:gl4cts::SpirvGlslToSpirVEnableTest
199 std::string m_vertex; member in class:gl4cts::SpirvGlslToSpirVSpecializationConstantsTest
266 std::string m_vertex; member in class:gl4cts::SpirvValidationBuiltInVariableDecorationsTest
gl4cGlSpirvTests.cpp 557 m_vertex = "#version 450\n"
714 sources << VertexSource(m_vertex);
725 binaries << glslangUtils::makeSpirV(m_context.getTestContext().getLog(), VertexSource(m_vertex));
749 << m_vertex << "\n"
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gl4cBufferStorageTests.cpp 281 Shader m_vertex; member in class:gl4cts::BufferStorage::Program
963 , m_vertex(context)
1002 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader);
1011 Attach(gl, m_id, m_vertex.m_id);
1037 m_vertex.Release();
    [all...]
gl4cEnhancedLayoutsTests.cpp     [all...]
gl4cMultiBindTests.cpp 310 Shader m_vertex; member in class:gl4cts::MultiBind::Program
649 , m_vertex(context)
688 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader);
697 Attach(gl, m_id, m_vertex.m_id);
723 m_vertex.Release();
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gl4cEnhancedLayoutsTests.hpp 626 VaryingConnection::Vector m_vertex; member in struct:gl4cts::EnhancedLayouts::Utils::VaryingPassthrough
662 ShaderInterface m_vertex; member in struct:gl4cts::EnhancedLayouts::Utils::ProgramInterface
822 Shader m_vertex; member in class:gl4cts::EnhancedLayouts::Utils::Program
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  /external/deqp/external/openglcts/modules/common/
glcTextureFilterAnisotropicTests.hpp 80 const char* m_vertex; member in class:glcts::TextureFilterAnisotropicDrawingTestCase
glcTextureFilterAnisotropicTests.cpp 369 , m_vertex(DE_NULL)
401 m_vertex = "#version <VERSION>\n"
623 std::string vertexShader = m_vertex;
glcRobustBufferAccessBehaviorTests.hpp 186 Shader m_vertex; member in class:glcts::RobustBufferAccessBehavior::Program
glcRobustBufferAccessBehaviorTests.cpp 299 , m_vertex(gl)
335 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader);
344 Attach(m_gl, m_id, m_vertex.m_id);
368 m_vertex.Release();
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