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    Searched refs:maskD4X (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/Pipeline/
Constants.cpp 193 maskD4X[i][0] = -(i >> 0 & 1);
194 maskD4X[i][1] = -(i >> 1 & 1);
195 maskD4X[i][2] = -(i >> 2 & 1);
196 maskD4X[i][3] = -(i >> 3 & 1);
198 invMaskD4X[i][0] = ~maskD4X[i][0];
199 invMaskD4X[i][1] = ~maskD4X[i][1];
200 invMaskD4X[i][2] = ~maskD4X[i][2];
201 invMaskD4X[i][3] = ~maskD4X[i][3];
Constants.hpp 40 dword4 maskD4X[16];
PixelRoutine.cpp 641 Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
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  /external/swiftshader/src/Shader/
Constants.cpp 193 maskD4X[i][0] = -(i >> 0 & 1);
194 maskD4X[i][1] = -(i >> 1 & 1);
195 maskD4X[i][2] = -(i >> 2 & 1);
196 maskD4X[i][3] = -(i >> 3 & 1);
198 invMaskD4X[i][0] = ~maskD4X[i][0];
199 invMaskD4X[i][1] = ~maskD4X[i][1];
200 invMaskD4X[i][2] = ~maskD4X[i][2];
201 invMaskD4X[i][3] = ~maskD4X[i][3];
Constants.hpp 40 dword4 maskD4X[16];
PixelRoutine.cpp 714 Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
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