HomeSort by relevance Sort by last modified time
    Searched refs:materialAmbient (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/Renderer/
VertexProcessor.cpp 403 void VertexProcessor::setMaterialAmbient(const Color<float> &materialAmbient)
405 ff.materialAmbient[0] = materialAmbient.r;
406 ff.materialAmbient[1] = materialAmbient.g;
407 ff.materialAmbient[2] = materialAmbient.b;
408 ff.materialAmbient[3] = materialAmbient.a;
VertexProcessor.hpp 171 float4 materialAmbient;
236 void setMaterialAmbient(const Color<float> &materialAmbient);
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 404 Float4 materialAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialAmbient)); // FIXME: Unpack
406 ambient.x = ambient.x * materialAmbient.x;
407 ambient.y = ambient.y * materialAmbient.y;
408 ambient.z = ambient.z * materialAmbient.z;
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 193 materialAmbient = {0.2f, 0.2f, 0.2f, 1.0f};
707 materialAmbient.red = red;
708 materialAmbient.green = green;
709 materialAmbient.blue = blue;
710 materialAmbient.alpha = alpha;
    [all...]
Context.h 614 Color materialAmbient;

Completed in 1115 milliseconds