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Searched
refs:materialAmbient
(Results
1 - 5
of
5
) sorted by null
/external/swiftshader/src/Renderer/
VertexProcessor.cpp
403
void VertexProcessor::setMaterialAmbient(const Color<float> &
materialAmbient
)
405
ff.
materialAmbient
[0] =
materialAmbient
.r;
406
ff.
materialAmbient
[1] =
materialAmbient
.g;
407
ff.
materialAmbient
[2] =
materialAmbient
.b;
408
ff.
materialAmbient
[3] =
materialAmbient
.a;
VertexProcessor.hpp
171
float4
materialAmbient
;
236
void setMaterialAmbient(const Color<float> &
materialAmbient
);
/external/swiftshader/src/Shader/
VertexPipeline.cpp
404
Float4
materialAmbient
= *Pointer<Float4>(data + OFFSET(DrawData,ff.
materialAmbient
)); // FIXME: Unpack
406
ambient.x = ambient.x *
materialAmbient
.x;
407
ambient.y = ambient.y *
materialAmbient
.y;
408
ambient.z = ambient.z *
materialAmbient
.z;
/external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp
193
materialAmbient
= {0.2f, 0.2f, 0.2f, 1.0f};
707
materialAmbient
.red = red;
708
materialAmbient
.green = green;
709
materialAmbient
.blue = blue;
710
materialAmbient
.alpha = alpha;
[
all
...]
Context.h
614
Color
materialAmbient
;
Completed in 1115 milliseconds