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    Searched refs:maxVertexImageUniforms (Results 1 - 6 of 6) sorted by null

  /external/deqp-deps/glslang/glslang/Include/
ResourceLimits.h 93 int maxVertexImageUniforms;
  /external/deqp-deps/glslang/StandAlone/
ResourceLimits.cpp 85 /* .MaxVertexImageUniforms = */ 0,
194 << "MaxVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n"
368 else if (tokenStr == "MaxVertexImageUniforms")
369 resources->maxVertexImageUniforms = value;
  /external/deqp/external/vulkancts/framework/vulkan/
vkShaderToSpirV.cpp 149 builtin->maxVertexImageUniforms = 0;
  /external/vulkan-validation-layers/tests/
vktestframework.cpp 275 "MaxVertexImageUniforms 0\n"
462 else if (strcmp(token, "MaxVertexImageUniforms") == 0)
463 Resources.maxVertexImageUniforms = value;
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cGlSpirvTests.cpp 150 builtin->maxVertexImageUniforms = 0;
    [all...]
  /external/deqp-deps/glslang/glslang/MachineIndependent/
Initialize.cpp     [all...]

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