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Searched
refs:max_uniform_components
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/intel/compiler/
brw_vec4.cpp
899
int
max_uniform_components
= 32 * 8;
900
if (this->uniforms * 4 <=
max_uniform_components
)
911
if (i >=
max_uniform_components
) {
[
all
...]
/external/deqp/external/openglcts/modules/gl/
gl4cGPUShaderFP64Tests.cpp
3445
glw::GLint
max_uniform_components
= 0;
local
3539
const glw::GLuint
max_uniform_components
= getMaxUniformComponents(shader_stage);
local
[
all
...]
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