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    Searched refs:max_uniform_components (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/intel/compiler/
brw_vec4.cpp 899 int max_uniform_components = 32 * 8;
900 if (this->uniforms * 4 <= max_uniform_components)
911 if (i >= max_uniform_components) {
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  /external/deqp/external/openglcts/modules/gl/
gl4cGPUShaderFP64Tests.cpp 3445 glw::GLint max_uniform_components = 0; local
3539 const glw::GLuint max_uniform_components = getMaxUniformComponents(shader_stage); local
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