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    Searched refs:nNumFaces (Results 1 - 9 of 9) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTFixedPoint.cpp 43 new_mesh->nNumFaces = mesh->nNumFaces;
PVRTFixedPoint.h 123 unsigned int nNumFaces;
157 unsigned int nNumFaces;
PVRTShadowVol.h 96 @param[in] nNumFaces The number of faces
104 const unsigned int nNumFaces);
PVRTShadowVol.cpp 286 @Input nNumFaces The number of faces
294 const unsigned int nNumFaces)
307 psMesh->pE = (PVRTShadowVolMEdge*)malloc(nNumFaces * sizeof(*psMesh->pE) * 3);
308 psMesh->pT = (PVRTShadowVolMTriangle*)malloc(nNumFaces * sizeof(*psMesh->pT));
313 for(nCurr = 0; nCurr < nNumFaces; nCurr++) {
321 _ASSERT(psMesh->nE < nNumFaces * 3);
322 _ASSERT(psMesh->nT == nNumFaces);
325 _RPT2(_CRT_WARN, "Unique edges : %d (from %d)\n", psMesh->nE, nNumFaces * 3);
326 _RPT2(_CRT_WARN, "Unique triangles: %d (from %d)\n", psMesh->nT, nNumFaces);
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PVRTModelPOD.cpp     [all...]
PVRTModelPOD.h 165 PVRTuint32 nNumFaces; /*!< Number of triangles in the mesh */
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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp 643 glDrawElements(GL_TRIANGLES, pMesh->nNumFaces*3, GL_UNSIGNED_SHORT, 0);
648 glDrawArrays(GL_TRIANGLES, 0, pMesh->nNumFaces*3);
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp 742 glDrawElements(GL_TRIANGLES, Mesh.nNumFaces*3, GL_UNSIGNED_SHORT, 0);
833 i32Tris = Mesh.nNumFaces - Mesh.sBoneBatches.pnBatchOffset[i32Batch];
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 845 glDrawElements(GL_TRIANGLES, pMesh->nNumFaces*3, GL_UNSIGNED_SHORT, 0);

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