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    Searched refs:nNumVertex (Results 1 - 9 of 9) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTFixedPoint.cpp 42 new_mesh->nNumVertex = mesh->nNumVertex;
47 if(mesh->nNumVertex)
49 new_mesh->pVertex = new VERTTYPE[mesh->nNumVertex*3];
50 for(unsigned int i = 0; i < mesh->nNumVertex*3; i++) // each vertex is 3 floats
56 new_mesh->nNumVertex = 0;
61 new_mesh->pUV = new VERTTYPE[mesh->nNumVertex*2];
62 for(unsigned int i = 0; i < mesh->nNumVertex*2; i++) // UVs come in pairs of floats
70 new_mesh->pNormals = new VERTTYPE[mesh->nNumVertex*3];
71 for(unsigned int i = 0; i < mesh->nNumVertex*3; i++) // each normal is 3 float
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PVRTModelPOD.cpp 845 if(!WriteMarker(pFile, ePODFileMeshInterleaved, false, mesh.nNumVertex * mesh.sVertex.nStride)) return false;
847 for(i = 0; i < mesh.nNumVertex; ++i)
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PVRTFixedPoint.h 122 unsigned int nNumVertex;
156 unsigned int nNumVertex;
PVRTShadowVol.h 94 @param[in] nNumVertex The number of vertices
102 const unsigned int nNumVertex,
PVRTShadowVol.cpp 284 @Input nNumVertex The number of vertices
292 const unsigned int nNumVertex,
306 psMesh->pV = (PVRTVECTOR3*)malloc(nNumVertex * sizeof(*psMesh->pV));
320 _ASSERT(psMesh->nV <= nNumVertex);
324 _RPT2(_CRT_WARN, "Unique vertices : %d (from %d)\n", psMesh->nV, nNumVertex);
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PVRTModelPOD.h 164 PVRTuint32 nNumVertex; /*!< Number of vertices in the mesh */
176 CPODData sBoneIdx; /*!< nNumBones*nNumVertex ints (Vtx0Idx0, Vtx0Idx1, ... Vtx1Idx0, Vtx1Idx1, ...) */
177 CPODData sBoneWeight; /*!< nNumBones*nNumVertex floats (Vtx0Wt0, Vtx0Wt1, ... Vtx1Wt0, Vtx1Wt1, ...) */
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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp 272 unsigned int uiSize = Mesh.nNumVertex * Mesh.sVertex.nStride;
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp 361 unsigned int uiSize = Mesh.nNumVertex * Mesh.sVertex.nStride;
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 349 unsigned int uiSize = Mesh.nNumVertex * Mesh.sVertex.nStride;

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