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    Searched refs:nShellDimY (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Shell/OS/LinuxX11/
PVRShellOS.cpp 79 m_pShell->m_pShellData->nShellDimY = -320;
163 if(m_pShell->m_pShellData->nShellDimY < 0) {
164 m_pShell->m_pShellData->nShellDimY = display_height;
172 if(m_pShell->m_pShellData->nShellDimY < 0)
173 m_pShell->m_pShellData->nShellDimY = (display_width > display_height) ? 600 : 800;
178 if(m_pShell->m_pShellData->nShellDimY > display_height)
179 m_pShell->m_pShellData->nShellDimY = display_height;
193 m_X11Pixmap = XCreatePixmap(m_X11Display,m_X11Window,m_pShell->m_pShellData->nShellDimX,m_pShell->m_pShellData->nShellDimY,depth);
293 vec2PointerLocation[1] = (float)button_event->y / (float)m_pShell->m_pShellData->nShellDimY;
315 vec2PointerLocation[1] = (float)button_event->y / (float)m_pShell->m_pShellData->nShellDimY;
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Shell/OS/Windows/
PVRShellOS.cpp 90 m_pShell->m_pShellData->nShellDimY = SHELL_DISPLAY_DIM_Y;
201 (m_pShell->m_pShellData->nShellDimY > (sMInfo.rcMonitor.bottom - sMInfo.rcMonitor.top)))
204 m_pShell->m_pShellData->nShellDimY >>= 1;
214 m_hWnd = CreateWindow(WINDOW_CLASS, appName, WS_VISIBLE | WS_SYSMENU,CW_USEDEFAULT, CW_USEDEFAULT, m_pShell->m_pShellData->nShellDimX, m_pShell->m_pShellData->nShellDimY,
228 m_pShell->m_pShellData->nShellPosY+m_pShell->m_pShellData->nShellDimY);
261 m_pShell->m_pShellData->nShellDimY = sMInfo.rcMonitor.bottom;
262 SetWindowPos(m_hWnd,HWND_TOPMOST,0,0,m_pShell->m_pShellData->nShellDimX,m_pShell->m_pShellData->nShellDimY,0);
  /external/swiftshader/third_party/PowerVR_SDK/Shell/
PVRShellImpl.h 42 int nShellDimY; /*!< Height in pixels. */
PVRShell.cpp 224 case prefIsRotated: return (m_pShellData->nShellDimY > m_pShellData->nShellDimX);
306 m_pShellData->nShellDimY = value;
419 case prefHeight: return m_pShellData->nShellDimY;
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/
PVRShellAPI.cpp 317 m_pShell->m_pShellData->nShellDimY
323 EGL_HEIGHT, (EGLint*)&m_pShell->m_pShellData->nShellDimY
327 glViewport(0, 0, m_pShell->m_pShellData->nShellDimX, m_pShell->m_pShellData->nShellDimY);

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