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Searched
refs:n_bytes_needed
(Results
1 - 5
of
5
) sorted by null
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTessellation.cpp
651
const unsigned int
n_bytes_needed
= (n_total_primitives / 2) * n_vertices_per_patch * n_bytes_per_result_vertex;
local
653
gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER,
n_bytes_needed
, NULL, /* data */
676
n_bytes_needed
, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
734
memset(result_data, 0,
n_bytes_needed
);
2055
unsigned int
n_bytes_needed
= 0;
local
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esextcTessellationShaderTCTE.cpp
3623
const unsigned int
n_bytes_needed
=
local
4137
const unsigned int
n_bytes_needed
= sizeof(int) * 2; \/* the tessellator will output two vertices *\/
local
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/external/deqp/external/openglcts/modules/gl/
gl4cSparseBufferTests.cpp
1826
const unsigned int
n_bytes_needed
= m_n_pages_to_use * m_page_size;
local
2911
const unsigned int
n_bytes_needed
= m_n_pages_to_use * m_page_size;
local
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gl4cGPUShaderFP64Tests.cpp
9047
unsigned int
n_bytes_needed
= static_cast<unsigned int>(
local
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/external/deqp/external/openglcts/modules/gles3/
es3cCopyTexImageConversionsTests.cpp
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