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    Searched refs:n_bytes_needed (Results 1 - 5 of 5) sorted by null

  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTessellation.cpp 651 const unsigned int n_bytes_needed = (n_total_primitives / 2) * n_vertices_per_patch * n_bytes_per_result_vertex; local
653 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, n_bytes_needed, NULL, /* data */
676 n_bytes_needed, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
734 memset(result_data, 0, n_bytes_needed);
2055 unsigned int n_bytes_needed = 0; local
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esextcTessellationShaderTCTE.cpp 3623 const unsigned int n_bytes_needed = local
4137 const unsigned int n_bytes_needed = sizeof(int) * 2; \/* the tessellator will output two vertices *\/ local
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  /external/deqp/external/openglcts/modules/gl/
gl4cSparseBufferTests.cpp 1826 const unsigned int n_bytes_needed = m_n_pages_to_use * m_page_size; local
2911 const unsigned int n_bytes_needed = m_n_pages_to_use * m_page_size; local
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gl4cGPUShaderFP64Tests.cpp 9047 unsigned int n_bytes_needed = static_cast<unsigned int>( local
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  /external/deqp/external/openglcts/modules/gles3/
es3cCopyTexImageConversionsTests.cpp     [all...]

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