/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArrayColorDepthAttachments.hpp | 91 void configureNonLayeredFramebufferAttachment(glw::GLuint texture_id, glw::GLuint n_layer, 96 bool verifyColorData(const _texture_size& texture_size, glw::GLuint n_layer); 97 bool verifyDepth16Data(const _texture_size& texture_size, glw::GLuint n_layer); 98 bool verifyDepth24Data(const _texture_size& texture_size, glw::GLuint n_layer); 99 bool verifyDepth32FData(const _texture_size& texture_size, glw::GLuint n_layer);
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esextcTextureCubeMapArrayColorDepthAttachments.cpp | 250 * @param n_layer Layer of the texture to attach. 259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, 291 gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer); [all...] |
esextcTextureCubeMapArrayStencilAttachments.cpp | 228 for (glw::GLuint n_layer = 0; n_layer < m_cube_map_array_data[test_index].getDepth(); ++n_layer) 232 n_layer);
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esextcTextureCubeMapArrayGenerateMipMap.cpp | 155 * @param n_layer Layer index to return expected data for. 161 void TextureCubeMapArrayGenerateMipMapFilterable::generateTestData(int n_layer, unsigned char* data, int width, 176 *result_ptr = m_layer_face_data[n_layer][n_color][n_component];
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 373 for (int n_layer = 0; n_layer < m_n_layers && !test_failed; ++n_layer) 375 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer); 402 << n_layer << " is set to [" << m_layer_data[nPx * m_n_texture_components + 0]
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esextcGeometryShaderLayeredRendering.cpp | 441 unsigned int n_layer = 0; local 464 for (n_layer = 0; n_layer < m_tests[n_current_test].n_layers; ++n_layer) 467 m_layered_rendering_expected_layer_data + TEXTURE_N_COMPONENTS * n_layer; 478 texture_target = (n_layer == 0) ? 480 (n_layer == 1) ? 482 (n_layer == 2) ? GL_TEXTURE_CUBE_MAP_POSITIVE_Y : 483 (n_layer == 3) ? GL_TEXTURE_CUBE_MAP_NEGATIVE_Y : 484 (n_layer == 4) ? GL_TEXTURE_CUBE_MAP_POSITIVE_Z [all...] |
esextcGeometryShaderLayeredFramebuffer.cpp | 168 unsigned int n_layer = 0; local 311 for (n_layer = 0; n_layer < TEXTURE_DEPTH; ++n_layer) 316 (n_layer == 0) ? 318 (n_layer == 1) ? ref_buffer_slice2 : (n_layer == 2) ? ref_buffer_slice3 : ref_buffer_slice4; 320 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer); 343 m_testCtx.getLog() << tcu::TestLog::Message << "(layer=" << n_layer << " x=" << x << " y=" << y 434 int n_layer = 0 local [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cTextureViewTests.hpp | 577 tcu::Vec4 getReferenceColor(unsigned int n_layer, unsigned int n_face, unsigned int n_mipmap, 585 void setReferenceColor(unsigned int n_layer, unsigned int n_face, unsigned int n_mipmap, unsigned int n_sample, [all...] |
gl4cTextureViewTests.cpp | [all...] |