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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayColorDepthAttachments.hpp 91 void configureNonLayeredFramebufferAttachment(glw::GLuint texture_id, glw::GLuint n_layer,
96 bool verifyColorData(const _texture_size& texture_size, glw::GLuint n_layer);
97 bool verifyDepth16Data(const _texture_size& texture_size, glw::GLuint n_layer);
98 bool verifyDepth24Data(const _texture_size& texture_size, glw::GLuint n_layer);
99 bool verifyDepth32FData(const _texture_size& texture_size, glw::GLuint n_layer);
esextcTextureCubeMapArrayColorDepthAttachments.cpp 250 * @param n_layer Layer of the texture to attach.
259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment,
291 gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer);
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esextcTextureCubeMapArrayStencilAttachments.cpp 228 for (glw::GLuint n_layer = 0; n_layer < m_cube_map_array_data[test_index].getDepth(); ++n_layer)
232 n_layer);
esextcTextureCubeMapArrayGenerateMipMap.cpp 155 * @param n_layer Layer index to return expected data for.
161 void TextureCubeMapArrayGenerateMipMapFilterable::generateTestData(int n_layer, unsigned char* data, int width,
176 *result_ptr = m_layer_face_data[n_layer][n_color][n_component];
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp 373 for (int n_layer = 0; n_layer < m_n_layers && !test_failed; ++n_layer)
375 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer);
402 << n_layer << " is set to [" << m_layer_data[nPx * m_n_texture_components + 0]
esextcGeometryShaderLayeredRendering.cpp 441 unsigned int n_layer = 0; local
464 for (n_layer = 0; n_layer < m_tests[n_current_test].n_layers; ++n_layer)
467 m_layered_rendering_expected_layer_data + TEXTURE_N_COMPONENTS * n_layer;
478 texture_target = (n_layer == 0) ?
480 (n_layer == 1) ?
482 (n_layer == 2) ? GL_TEXTURE_CUBE_MAP_POSITIVE_Y :
483 (n_layer == 3) ? GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :
484 (n_layer == 4) ? GL_TEXTURE_CUBE_MAP_POSITIVE_Z
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esextcGeometryShaderLayeredFramebuffer.cpp 168 unsigned int n_layer = 0; local
311 for (n_layer = 0; n_layer < TEXTURE_DEPTH; ++n_layer)
316 (n_layer == 0) ?
318 (n_layer == 1) ? ref_buffer_slice2 : (n_layer == 2) ? ref_buffer_slice3 : ref_buffer_slice4;
320 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer);
343 m_testCtx.getLog() << tcu::TestLog::Message << "(layer=" << n_layer << " x=" << x << " y=" << y
434 int n_layer = 0 local
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  /external/deqp/external/openglcts/modules/gl/
gl4cTextureViewTests.hpp 577 tcu::Vec4 getReferenceColor(unsigned int n_layer, unsigned int n_face, unsigned int n_mipmap,
585 void setReferenceColor(unsigned int n_layer, unsigned int n_face, unsigned int n_mipmap, unsigned int n_sample,
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gl4cTextureViewTests.cpp     [all...]

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