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    Searched refs:n_patch_vertices (Results 1 - 8 of 8) sorted by null

  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTessellation.hpp 198 glw::GLint n_patch_vertices; member in struct:glcts::TessellationShaderTessellationgl_InvocationID_PatchVerticesIn_PrimitiveID::_run
214 n_patch_vertices = 0;
228 std::string getTCCode(glw::GLuint n_patch_vertices);
233 void initRun(_run& run, _tessellation_primitive_mode primitive_mode, glw::GLint n_patch_vertices, bool is_indiced,
298 glw::GLint n_patch_vertices; member in struct:glcts::TessellationShaderTessellationgl_TessCoord::_test_descriptor
316 n_patch_vertices = 0;
334 std::string getTCCode(glw::GLint n_patch_vertices);
342 _tessellation_primitive_mode primitive_mode, glw::GLint n_patch_vertices,
esextcTessellationShaderPrimitiveCoverage.hpp 70 void drawPatch(glw::GLuint po_id, glw::GLuint n_patch_vertices, glw::GLuint n_draw_call_vertices,
esextcTessellationShaderUtils.hpp 289 static std::string getGenericTCCode(unsigned int n_patch_vertices, bool should_use_glInvocationID_indexed_input);
319 glw::GLint n_patch_vertices; member in struct:glcts::TessellationShaderUtils::_tessellation_vertex_counter_program
340 n_patch_vertices = 0;
385 glw::GLint n_patch_vertices,
esextcTessellationShaderTessellation.cpp 881 * @param n_patch_vertices Amount of vertices per patch to
887 glw::GLuint n_patch_vertices)
894 "layout(vertices = N_PATCH_VERTICES) out;\n"
922 n_patch_vertices_sstream << n_patch_vertices; local
925 /* Replace N_PATCH_VERTICES with user-provided value */
927 const std::string token = "N_PATCH_VERTICES";
1064 const glw::GLint n_patch_vertices[] = { 4, gl_max_patch_vertices_value \/ 2, gl_max_patch_vertices_value }; local
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esextcTessellationShaderUtils.cpp 90 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, program.n_patch_vertices);
95 program.n_patch_vertices); /* count */
150 program.n_patch_vertices); /* count */
352 * @param n_patch_vertices Amount of output patch vertices
358 std::string TessellationShaderUtils::getGenericTCCode(unsigned int n_patch_vertices,
410 n_patch_vertices_sstream << n_patch_vertices; local
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esextcTessellationShaderBarrier.cpp 252 glw::GLint n_patch_vertices = 0; local
255 getDrawCallArgs(&drawcall_mode, &drawcall_count, &tf_mode, &n_patch_vertices, &drawcall_n_instances);
260 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices);
esextcTessellationShaderPrimitiveCoverage.cpp 565 * @param n_patch_vertices number of input vertices for a single patch (must
574 void TessellationShaderPrimitiveCoverage::drawPatch(glw::GLuint po_id, glw::GLuint n_patch_vertices,
604 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices);
636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices);
755 drawPatch(m_triangles_tessellation_po_id, 3 /* n_patch_vertices */, 3 /* n_triangle_vertices */,
772 drawPatch(m_triangles_tessellation_po_id, 3 /* n_patch_vertices */, 3 /* n_triangle_vertices */, set.inner,
781 drawPatch(m_quad_tessellation_po_id, 4 /* n_patch_vertices */, 6 /* n_triangle_vertices (quad == 2 triangles) */,
799 drawPatch(m_quad_tessellation_po_id, 4 /* n_patch_vertices */,
esextcTessellationShaderTCTE.cpp 4103 glw::GLint n_patch_vertices = 0; local
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