/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderTessellation.hpp | 198 glw::GLint n_patch_vertices; member in struct:glcts::TessellationShaderTessellationgl_InvocationID_PatchVerticesIn_PrimitiveID::_run 214 n_patch_vertices = 0; 228 std::string getTCCode(glw::GLuint n_patch_vertices); 233 void initRun(_run& run, _tessellation_primitive_mode primitive_mode, glw::GLint n_patch_vertices, bool is_indiced, 298 glw::GLint n_patch_vertices; member in struct:glcts::TessellationShaderTessellationgl_TessCoord::_test_descriptor 316 n_patch_vertices = 0; 334 std::string getTCCode(glw::GLint n_patch_vertices); 342 _tessellation_primitive_mode primitive_mode, glw::GLint n_patch_vertices,
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esextcTessellationShaderPrimitiveCoverage.hpp | 70 void drawPatch(glw::GLuint po_id, glw::GLuint n_patch_vertices, glw::GLuint n_draw_call_vertices,
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esextcTessellationShaderUtils.hpp | 289 static std::string getGenericTCCode(unsigned int n_patch_vertices, bool should_use_glInvocationID_indexed_input); 319 glw::GLint n_patch_vertices; member in struct:glcts::TessellationShaderUtils::_tessellation_vertex_counter_program 340 n_patch_vertices = 0; 385 glw::GLint n_patch_vertices,
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esextcTessellationShaderTessellation.cpp | 881 * @param n_patch_vertices Amount of vertices per patch to 887 glw::GLuint n_patch_vertices) 894 "layout(vertices = N_PATCH_VERTICES) out;\n" 922 n_patch_vertices_sstream << n_patch_vertices; local 925 /* Replace N_PATCH_VERTICES with user-provided value */ 927 const std::string token = "N_PATCH_VERTICES"; 1064 const glw::GLint n_patch_vertices[] = { 4, gl_max_patch_vertices_value \/ 2, gl_max_patch_vertices_value }; local [all...] |
esextcTessellationShaderUtils.cpp | 90 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, program.n_patch_vertices); 95 program.n_patch_vertices); /* count */ 150 program.n_patch_vertices); /* count */ 352 * @param n_patch_vertices Amount of output patch vertices 358 std::string TessellationShaderUtils::getGenericTCCode(unsigned int n_patch_vertices, 410 n_patch_vertices_sstream << n_patch_vertices; local [all...] |
esextcTessellationShaderBarrier.cpp | 252 glw::GLint n_patch_vertices = 0; local 255 getDrawCallArgs(&drawcall_mode, &drawcall_count, &tf_mode, &n_patch_vertices, &drawcall_n_instances); 260 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices);
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esextcTessellationShaderPrimitiveCoverage.cpp | 565 * @param n_patch_vertices number of input vertices for a single patch (must 574 void TessellationShaderPrimitiveCoverage::drawPatch(glw::GLuint po_id, glw::GLuint n_patch_vertices, 604 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices); 636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); 755 drawPatch(m_triangles_tessellation_po_id, 3 /* n_patch_vertices */, 3 /* n_triangle_vertices */, 772 drawPatch(m_triangles_tessellation_po_id, 3 /* n_patch_vertices */, 3 /* n_triangle_vertices */, set.inner, 781 drawPatch(m_quad_tessellation_po_id, 4 /* n_patch_vertices */, 6 /* n_triangle_vertices (quad == 2 triangles) */, 799 drawPatch(m_quad_tessellation_po_id, 4 /* n_patch_vertices */,
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esextcTessellationShaderTCTE.cpp | 4103 glw::GLint n_patch_vertices = 0; local [all...] |