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    Searched refs:no_current_update (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/mesa/vbo/
vbo.h 52 GLuint no_current_update:1; member in struct:_mesa_prim
vbo_save_api.c 450 if (node->prims[0].no_current_update) {
584 GLboolean no_current_update; local
594 no_current_update = save->prims[i].no_current_update;
604 save->prims[0].no_current_update = no_current_update;
1067 save->prims[i].no_current_update =
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