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Searched
refs:numerA
(Results
1 - 5
of
5
) sorted by null
/external/skia/src/pathops/
SkDLineIntersection.cpp
55
double
numerA
= ab0.fY * bLen.fX - bLen.fY * ab0.fX;
57
numerA
/= denom;
59
fT[0][0] =
numerA
;
118
double
numerA
= ab0y * bxLen - byLen * ab0x;
121
if (between(0,
numerA
, denom) && between(0, numerB, denom)) {
122
fT[0][0] =
numerA
/ denom;
/external/skqp/src/pathops/
SkDLineIntersection.cpp
55
double
numerA
= ab0.fY * bLen.fX - bLen.fY * ab0.fX;
57
numerA
/= denom;
59
fT[0][0] =
numerA
;
118
double
numerA
= ab0y * bxLen - byLen * ab0x;
121
if (between(0,
numerA
, denom) && between(0, numerB, denom)) {
122
fT[0][0] =
numerA
/ denom;
/external/skia/src/core/
SkStroke.cpp
[
all
...]
/external/skqp/src/core/
SkStroke.cpp
[
all
...]
/external/pdfium/core/fxge/skia/
fx_skia_device.cpp
464
SkScalar
numerA
= ab0.fY * perpRay.fX - perpRay.fY * ab0.fX;
465
numerA
/= denom;
466
SkPoint result = {parallelPt.fX + paraRay.fX *
numerA
,
467
parallelPt.fY + paraRay.fY *
numerA
};
[
all
...]
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