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    Searched refs:numerA (Results 1 - 5 of 5) sorted by null

  /external/skia/src/pathops/
SkDLineIntersection.cpp 55 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX;
57 numerA /= denom;
59 fT[0][0] = numerA;
118 double numerA = ab0y * bxLen - byLen * ab0x;
121 if (between(0, numerA, denom) && between(0, numerB, denom)) {
122 fT[0][0] = numerA / denom;
  /external/skqp/src/pathops/
SkDLineIntersection.cpp 55 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX;
57 numerA /= denom;
59 fT[0][0] = numerA;
118 double numerA = ab0y * bxLen - byLen * ab0x;
121 if (between(0, numerA, denom) && between(0, numerB, denom)) {
122 fT[0][0] = numerA / denom;
  /external/skia/src/core/
SkStroke.cpp     [all...]
  /external/skqp/src/core/
SkStroke.cpp     [all...]
  /external/pdfium/core/fxge/skia/
fx_skia_device.cpp 464 SkScalar numerA = ab0.fY * perpRay.fX - perpRay.fY * ab0.fX;
465 numerA /= denom;
466 SkPoint result = {parallelPt.fX + paraRay.fX * numerA,
467 parallelPt.fY + paraRay.fY * numerA};
    [all...]

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