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    Searched refs:onPrepareToRender (Results 1 - 16 of 16) sorted by null

  /external/skia/experimental/svg/model/
SkSVGTransformableNode.cpp 18 bool SkSVGTransformableNode::onPrepareToRender(SkSVGRenderContext* ctx) const {
24 return this->INHERITED::onPrepareToRender(ctx);
SkSVGTransformableNode.h 23 bool onPrepareToRender(SkSVGRenderContext*) const override;
SkSVGUse.h 33 bool onPrepareToRender(SkSVGRenderContext*) const override;
SkSVGUse.cpp 54 bool SkSVGUse::onPrepareToRender(SkSVGRenderContext* ctx) const {
55 if (fHref.value().isEmpty() || !INHERITED::onPrepareToRender(ctx)) {
SkSVGSVG.h 32 bool onPrepareToRender(SkSVGRenderContext*) const override;
SkSVGSVG.cpp 15 bool SkSVGSVG::onPrepareToRender(SkSVGRenderContext* ctx) const {
44 return this->INHERITED::onPrepareToRender(ctx);
SkSVGNode.cpp 23 if (this->onPrepareToRender(&localContext)) {
31 return this->onPrepareToRender(&localContext) && this->onAsPaint(localContext, paint);
36 if (!this->onPrepareToRender(&localContext)) {
50 bool SkSVGNode::onPrepareToRender(SkSVGRenderContext* ctx) const {
SkSVGNode.h 71 // onPrepareToRender() bubbles up the inheritance chain: overriders should always call
72 // INHERITED::onPrepareToRender(), unless they intend to short-circuit rendering
76 virtual bool onPrepareToRender(SkSVGRenderContext*) const;
  /external/skqp/experimental/svg/model/
SkSVGTransformableNode.cpp 18 bool SkSVGTransformableNode::onPrepareToRender(SkSVGRenderContext* ctx) const {
24 return this->INHERITED::onPrepareToRender(ctx);
SkSVGTransformableNode.h 23 bool onPrepareToRender(SkSVGRenderContext*) const override;
SkSVGUse.h 33 bool onPrepareToRender(SkSVGRenderContext*) const override;
SkSVGUse.cpp 54 bool SkSVGUse::onPrepareToRender(SkSVGRenderContext* ctx) const {
55 if (fHref.value().isEmpty() || !INHERITED::onPrepareToRender(ctx)) {
SkSVGSVG.h 32 bool onPrepareToRender(SkSVGRenderContext*) const override;
SkSVGSVG.cpp 15 bool SkSVGSVG::onPrepareToRender(SkSVGRenderContext* ctx) const {
44 return this->INHERITED::onPrepareToRender(ctx);
SkSVGNode.cpp 23 if (this->onPrepareToRender(&localContext)) {
31 return this->onPrepareToRender(&localContext) && this->onAsPaint(localContext, paint);
36 if (!this->onPrepareToRender(&localContext)) {
50 bool SkSVGNode::onPrepareToRender(SkSVGRenderContext* ctx) const {
SkSVGNode.h 71 // onPrepareToRender() bubbles up the inheritance chain: overriders should always call
72 // INHERITED::onPrepareToRender(), unless they intend to short-circuit rendering
76 virtual bool onPrepareToRender(SkSVGRenderContext*) const;

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