HomeSort by relevance Sort by last modified time
    Searched refs:pScratchSpace (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend.h 37 void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace);
tilemgr.h 154 typedef void(*PFN_DISPATCH)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace);
234 void dispatch(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace)
237 mPfnDispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace);
backend.cpp 47 void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace)
64 if (scratchSpaceSize && pScratchSpace == nullptr)
66 pScratchSpace = pDC->pArena->AllocAlignedSync(scratchSpaceSize, KNOB_SIMD_BYTES);
78 csContext.pScratchSpace = (uint8_t*)pScratchSpace;
threads.cpp 723 void* pScratchSpace = nullptr;
727 queue.dispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace);
    [all...]
state.h 398 uint8_t* pScratchSpace; // Pointer to scratch space buffer used by the shader, shader is responsible
    [all...]

Completed in 89 milliseconds