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Searched
refs:pScratchSpace
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend.h
37
void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*&
pScratchSpace
);
tilemgr.h
154
typedef void(*PFN_DISPATCH)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*&
pScratchSpace
);
234
void dispatch(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*&
pScratchSpace
)
237
mPfnDispatch(pDC, workerId, threadGroupId, pSpillFillBuffer,
pScratchSpace
);
backend.cpp
47
void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*&
pScratchSpace
)
64
if (scratchSpaceSize &&
pScratchSpace
== nullptr)
66
pScratchSpace
= pDC->pArena->AllocAlignedSync(scratchSpaceSize, KNOB_SIMD_BYTES);
78
csContext.
pScratchSpace
= (uint8_t*)
pScratchSpace
;
threads.cpp
723
void*
pScratchSpace
= nullptr;
727
queue.dispatch(pDC, workerId, threadGroupId, pSpillFillBuffer,
pScratchSpace
);
[
all
...]
state.h
398
uint8_t*
pScratchSpace
; // Pointer to scratch space buffer used by the shader, shader is responsible
[
all
...]
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