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Searched
refs:pSpillFillBuffer
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend.h
37
void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*&
pSpillFillBuffer
, void*& pScratchSpace);
tilemgr.h
154
typedef void(*PFN_DISPATCH)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*&
pSpillFillBuffer
, void*& pScratchSpace);
234
void dispatch(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*&
pSpillFillBuffer
, void*& pScratchSpace)
237
mPfnDispatch(pDC, workerId, threadGroupId,
pSpillFillBuffer
, pScratchSpace);
backend.cpp
47
void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*&
pSpillFillBuffer
, void*& pScratchSpace)
58
if (spillFillSize &&
pSpillFillBuffer
== nullptr)
60
pSpillFillBuffer
= pDC->pArena->AllocAlignedSync(spillFillSize, KNOB_SIMD_BYTES);
77
csContext.
pSpillFillBuffer
= (uint8_t*)
pSpillFillBuffer
;
threads.cpp
722
void*
pSpillFillBuffer
= nullptr;
727
queue.dispatch(pDC, workerId, threadGroupId,
pSpillFillBuffer
, pScratchSpace);
[
all
...]
state.h
396
uint8_t*
pSpillFillBuffer
; // Spill/fill buffer for barrier support
[
all
...]
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