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    Searched refs:pSpillFillBuffer (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend.h 37 void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace);
tilemgr.h 154 typedef void(*PFN_DISPATCH)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace);
234 void dispatch(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace)
237 mPfnDispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace);
backend.cpp 47 void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace)
58 if (spillFillSize && pSpillFillBuffer == nullptr)
60 pSpillFillBuffer = pDC->pArena->AllocAlignedSync(spillFillSize, KNOB_SIMD_BYTES);
77 csContext.pSpillFillBuffer = (uint8_t*)pSpillFillBuffer;
threads.cpp 722 void* pSpillFillBuffer = nullptr;
727 queue.dispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace);
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state.h 396 uint8_t* pSpillFillBuffer; // Spill/fill buffer for barrier support
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