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Searched
refs:pStencilSample
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend_sample.cpp
102
uint8_t *
pStencilSample
= pStencilBuffer + RasterTileStencilOffset(sample);
145
psContext.vZ, pDepthSample, vCoverageMask,
pStencilSample
, &stencilPassMask);
153
pDepthSample, depthPassMask, vCoverageMask,
pStencilSample
, stencilPassMask);
179
psContext.vZ, pDepthSample, vCoverageMask,
pStencilSample
, &stencilPassMask);
187
pDepthSample, depthPassMask, vCoverageMask,
pStencilSample
, stencilPassMask);
210
pDepthSample, depthPassMask, vCoverageMask,
pStencilSample
, stencilPassMask);
backend.cpp
246
uint8_t *
pStencilSample
= pStencilBuffer + RasterTileStencilOffset(sample);
285
psContext.vZ, pDepthSample, vCoverageMask,
pStencilSample
, &stencilPassMask);
288
pDepthSample, depthPassMask, vCoverageMask,
pStencilSample
, stencilPassMask);
backend_impl.h
589
uint8_t *
pStencilSample
= pStencilBuffer + RasterTileStencilOffset(sample);
643
pStencilSample
, &stencilPassMask[sample]);
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