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    Searched refs:pStencilSample (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend_sample.cpp 102 uint8_t *pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
145 psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
153 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
179 psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
187 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
210 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
backend.cpp 246 uint8_t *pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
285 psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
288 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
backend_impl.h 589 uint8_t * pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
643 pStencilSample, &stencilPassMask[sample]);
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