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Searched
refs:previous_node
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/SPIRV-Tools/source/opt/
licm_pass.cpp
128
Instruction*
previous_node
= insertion_point->PreviousNode();
local
129
if (
previous_node
&& (
previous_node
->opcode() == SpvOpLoopMerge ||
130
previous_node
->opcode() == SpvOpSelectionMerge)) {
131
insertion_point =
previous_node
;
/external/yapf/yapf/yapflib/
reformatter.py
361
def _AddNextStateToQueue(penalty,
previous_node
, newline, count, p_queue):
364
Assume the current state is '
previous_node
' and has been reached with a
369
previous_node
: (_StateNode) The last _StateNode inserted into the priority
378
must_split =
previous_node
.state.MustSplit()
379
if newline and not
previous_node
.state.CanSplit(must_split):
386
node = _StateNode(
previous_node
.state, newline,
previous_node
)
Completed in 3803 milliseconds