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Searched
refs:procType
(Results
1 - 8
of
8
) sorted by null
/external/virglrenderer/src/gallium/auxiliary/tgsi/
tgsi_scan.c
57
uint
procType
, i;
75
procType
= parse.FullHeader.Processor.Processor;
76
assert(
procType
== TGSI_PROCESSOR_FRAGMENT ||
77
procType
== TGSI_PROCESSOR_VERTEX ||
78
procType
== TGSI_PROCESSOR_GEOMETRY ||
79
procType
== TGSI_PROCESSOR_TESS_CTRL ||
80
procType
== TGSI_PROCESSOR_TESS_EVAL ||
81
procType
== TGSI_PROCESSOR_COMPUTE);
82
info->processor =
procType
;
189
if (
procType
== TGSI_PROCESSOR_FRAGMENT &
[
all
...]
tgsi_transform.c
111
uint
procType
;
138
procType
= parse.FullHeader.Processor.Processor;
139
assert(
procType
== TGSI_PROCESSOR_FRAGMENT ||
140
procType
== TGSI_PROCESSOR_VERTEX ||
141
procType
== TGSI_PROCESSOR_GEOMETRY);
151
*processor = tgsi_build_processor(
procType
, ctx->header );
/external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_transform.c
111
uint
procType
;
139
procType
= parse.FullHeader.Processor.Processor;
140
assert(
procType
== PIPE_SHADER_FRAGMENT ||
141
procType
== PIPE_SHADER_VERTEX ||
142
procType
== PIPE_SHADER_GEOMETRY);
152
*processor = tgsi_build_processor(
procType
, ctx->header );
tgsi_scan.c
566
const unsigned
procType
= info->processor;
737
if (
procType
== PIPE_SHADER_FRAGMENT)
814
uint
procType
, i;
834
procType
= parse.FullHeader.Processor.Processor;
835
assert(
procType
== PIPE_SHADER_FRAGMENT ||
836
procType
== PIPE_SHADER_VERTEX ||
837
procType
== PIPE_SHADER_GEOMETRY ||
838
procType
== PIPE_SHADER_TESS_CTRL ||
839
procType
== PIPE_SHADER_TESS_EVAL ||
840
procType
== PIPE_SHADER_COMPUTE)
[
all
...]
/external/mesa3d/src/mesa/state_tracker/
st_mesa_to_tgsi.h
53
uint
procType
,
st_glsl_to_tgsi.h
40
uint
procType
,
st_mesa_to_tgsi.c
71
unsigned
procType
; /**< PIPE_SHADER_VERTEX/FRAGMENT */
92
if (t->
procType
== PIPE_SHADER_VERTEX)
94
else if (t->
procType
== PIPE_SHADER_FRAGMENT)
830
uint
procType
,
853
t->
procType
=
procType
;
863
if (
procType
== PIPE_SHADER_FRAGMENT) {
909
else if (
procType
== PIPE_SHADER_GEOMETRY) {
923
assert(
procType
== PIPE_SHADER_VERTEX);
972
assert(
procType
== PIPE_SHADER_VERTEX)
[
all
...]
st_glsl_to_tgsi.cpp
[
all
...]
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