/external/deqp/external/openglcts/modules/gl/ |
gl4cStencilTexturingTests.hpp | 62 void dispatch(glw::GLuint program_id, bool is_stencil, glw::GLuint dst_texture_id, glw::GLuint src_texture_id); 64 void draw(glw::GLuint program_id, glw::GLuint dst_texture_id, glw::GLuint src_texture_id);
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gl3cClipDistance.cpp | 245 if (program.ProgramStatus().program_id == 0) 328 if (program.ProgramStatus().program_id == 0) 416 if (program.ProgramStatus().program_id == 0) 617 if (program.ProgramStatus().program_id == GL_NONE) [all...] |
gl4cShaderSubroutineTests.hpp | 428 bool checkProgramStageiv(glw::GLuint program_id, glw::GLenum pname, glw::GLint expected) const; 430 bool checkProgramResourceiv(glw::GLuint program_id, glw::GLenum program_interface, glw::GLenum prop, 433 bool checkProgramInterfaceiv(glw::GLuint program_id, glw::GLenum program_interface, glw::GLenum pname, 436 bool checkActiveSubroutineUniformiv(glw::GLuint program_id, glw::GLuint index, glw::GLenum pname, 439 glw::GLuint getProgramResourceIndex(glw::GLuint program_id, glw::GLenum program_interface, 442 glw::GLuint getSubroutineIndex(glw::GLuint program_id, const glw::GLchar* subroutine_name, 445 glw::GLint getSubroutineUniformLocation(glw::GLuint program_id, const glw::GLchar* uniform_name, 448 bool inspectProgramStageiv(glw::GLuint program_id) const; 449 bool inspectProgramInterfaceiv(glw::GLuint program_id) const; 451 bool inspectProgramResourceiv(glw::GLuint program_id, const glw::GLchar** subroutine_names [all...] |
gl4cStencilTexturingTests.cpp | 655 * @param program_id ID of program 660 void FunctionalTest::dispatch(GLuint program_id, bool is_stencil, GLuint dst_texture_id, GLuint src_texture_id) 673 gl.useProgram(program_id); 677 uni_image_loc = gl.getUniformLocation(program_id, "uni_image"); 688 uni_sampler_loc = gl.getUniformLocation(program_id, "uni_sampler"); 711 * @param program_id ID of program 715 void FunctionalTest::draw(GLuint program_id, GLuint dst_texture_id, GLuint src_texture_id) 749 gl.useProgram(program_id); 753 uni_sampler_loc = gl.getUniformLocation(program_id, "uni_sampler"); 864 GLuint program_id = 0 local [all...] |
gl4cVertexAttrib64BitTest.cpp | 59 void BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code, 94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code, 106 gl.attachShader(program_id, out_fragment_shader_id); 109 gl.attachShader(program_id, out_vertex_shader_id); 112 LinkProgram(program_id); 119 * @param program_id ID of a created program object to configure. 123 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar* vertex_shader_code, GLuint& out_vertex_shader_id) const 130 gl.attachShader(program_id, out_vertex_shader_id); 133 LinkProgram(program_id); [all...] |
gl3cClipDistance.hpp | 78 glw::GLuint program_id; member in struct:gl3cts::ClipDistance::Utility::Program::LinkageStatus 401 if (program.ProgramStatus().program_id) 403 glw::GLint location = m_gl.getAttribLocation(program.ProgramStatus().program_id, input_attribute_name.c_str());
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gl3cTransformFeedbackTests.hpp | [all...] |
gl4cShaderSubroutineTests.cpp | [all...] |
gl4cShaderImageLoadStoreTests.cpp | [all...] |
gl3cTransformFeedbackTests.cpp | [all...] |
gl4cGPUShaderFP64Tests.hpp | 485 void inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms, const uniformTypeDetails& uniform_type, 518 void testBegin(glw::GLuint program_id, shaderStage shader_stage) const; [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
intel_screen.h | 90 unsigned program_id; member in struct:intel_screen
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArraySampling.hpp | 367 void setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_name, glw::GLuint program_id, 563 const bufferCollection& buffers, glw::GLuint program_id); 567 glw::GLuint program_id); 577 glw::GLuint checkUniformAndResourceApi(glw::GLuint program_id, const glw::GLchar* sampler_name, 582 void dispatch(glw::GLuint program_id, glw::GLuint width, glw::GLuint height); 584 void draw(glw::GLuint program_id, glw::GLenum m_primitive_type, glw::GLuint n_vertices, glw::GLenum format); 662 glw::GLuint program_id); 665 const bufferCollection& buffers, glw::GLuint program_id);
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esextcTextureCubeMapArraySampling.cpp | [all...] |
/external/mesa3d/src/gallium/drivers/vc5/ |
vc5_program.c | 140 so->program_id = vc5->next_uncompiled_program_id++; 157 so->program_id); 186 so->program_id); 217 int program_id = shader_state->program_id; local 230 program_id, variant_id, 239 program_id, variant_id,
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vc5_context.h | 127 uint32_t program_id; member in struct:vc5_uncompiled_shader
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/external/mesa3d/src/broadcom/compiler/ |
vir.c | 525 int program_id, int variant_id) 532 c->program_id = program_id; 634 c->program_id, c->variant_id, 671 int program_id, int variant_id, 675 program_id, variant_id); 744 int program_id, int variant_id, 748 program_id, variant_id);
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vir_to_qpu.c | 305 c->program_id, c->variant_id); 339 c->program_id, c->variant_id,
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v3d_compiler.h | 530 uint32_t program_id; 618 int program_id, int variant_id, 625 int program_id, int variant_id, [all...] |
/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_context.h | 117 uint32_t program_id; member in struct:vc4_uncompiled_shader 154 uint64_t program_id; member in struct:vc4_compiled_shader
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vc4_qir_live_variables.c | 350 c->program_id, c->variant_id,
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vc4_program.c | [all...] |
vc4_qpu_emit.c | 36 c->program_id, c->variant_id); 685 c->program_id, c->variant_id,
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLayeredRendering.cpp | 440 glw::GLuint program_id = 0; local 447 program_id = m_tests[n_current_test].po_id; 458 gl.useProgram(program_id);
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/external/deqp/external/openglcts/modules/common/ |
glcRobustBufferAccessBehaviorTests.hpp | 173 static void Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id);
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