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  /external/deqp/external/openglcts/modules/gl/
gl4cStencilTexturingTests.hpp 62 void dispatch(glw::GLuint program_id, bool is_stencil, glw::GLuint dst_texture_id, glw::GLuint src_texture_id);
64 void draw(glw::GLuint program_id, glw::GLuint dst_texture_id, glw::GLuint src_texture_id);
gl3cClipDistance.cpp 245 if (program.ProgramStatus().program_id == 0)
328 if (program.ProgramStatus().program_id == 0)
416 if (program.ProgramStatus().program_id == 0)
617 if (program.ProgramStatus().program_id == GL_NONE)
    [all...]
gl4cShaderSubroutineTests.hpp 428 bool checkProgramStageiv(glw::GLuint program_id, glw::GLenum pname, glw::GLint expected) const;
430 bool checkProgramResourceiv(glw::GLuint program_id, glw::GLenum program_interface, glw::GLenum prop,
433 bool checkProgramInterfaceiv(glw::GLuint program_id, glw::GLenum program_interface, glw::GLenum pname,
436 bool checkActiveSubroutineUniformiv(glw::GLuint program_id, glw::GLuint index, glw::GLenum pname,
439 glw::GLuint getProgramResourceIndex(glw::GLuint program_id, glw::GLenum program_interface,
442 glw::GLuint getSubroutineIndex(glw::GLuint program_id, const glw::GLchar* subroutine_name,
445 glw::GLint getSubroutineUniformLocation(glw::GLuint program_id, const glw::GLchar* uniform_name,
448 bool inspectProgramStageiv(glw::GLuint program_id) const;
449 bool inspectProgramInterfaceiv(glw::GLuint program_id) const;
451 bool inspectProgramResourceiv(glw::GLuint program_id, const glw::GLchar** subroutine_names
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gl4cStencilTexturingTests.cpp 655 * @param program_id ID of program
660 void FunctionalTest::dispatch(GLuint program_id, bool is_stencil, GLuint dst_texture_id, GLuint src_texture_id)
673 gl.useProgram(program_id);
677 uni_image_loc = gl.getUniformLocation(program_id, "uni_image");
688 uni_sampler_loc = gl.getUniformLocation(program_id, "uni_sampler");
711 * @param program_id ID of program
715 void FunctionalTest::draw(GLuint program_id, GLuint dst_texture_id, GLuint src_texture_id)
749 gl.useProgram(program_id);
753 uni_sampler_loc = gl.getUniformLocation(program_id, "uni_sampler");
864 GLuint program_id = 0 local
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gl4cVertexAttrib64BitTest.cpp 59 void BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code,
94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code,
106 gl.attachShader(program_id, out_fragment_shader_id);
109 gl.attachShader(program_id, out_vertex_shader_id);
112 LinkProgram(program_id);
119 * @param program_id ID of a created program object to configure.
123 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar* vertex_shader_code, GLuint& out_vertex_shader_id) const
130 gl.attachShader(program_id, out_vertex_shader_id);
133 LinkProgram(program_id);
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gl3cClipDistance.hpp 78 glw::GLuint program_id; member in struct:gl3cts::ClipDistance::Utility::Program::LinkageStatus
401 if (program.ProgramStatus().program_id)
403 glw::GLint location = m_gl.getAttribLocation(program.ProgramStatus().program_id, input_attribute_name.c_str());
gl3cTransformFeedbackTests.hpp     [all...]
gl4cShaderSubroutineTests.cpp     [all...]
gl4cShaderImageLoadStoreTests.cpp     [all...]
gl3cTransformFeedbackTests.cpp     [all...]
gl4cGPUShaderFP64Tests.hpp 485 void inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms, const uniformTypeDetails& uniform_type,
518 void testBegin(glw::GLuint program_id, shaderStage shader_stage) const;
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  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_screen.h 90 unsigned program_id; member in struct:intel_screen
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySampling.hpp 367 void setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_name, glw::GLuint program_id,
563 const bufferCollection& buffers, glw::GLuint program_id);
567 glw::GLuint program_id);
577 glw::GLuint checkUniformAndResourceApi(glw::GLuint program_id, const glw::GLchar* sampler_name,
582 void dispatch(glw::GLuint program_id, glw::GLuint width, glw::GLuint height);
584 void draw(glw::GLuint program_id, glw::GLenum m_primitive_type, glw::GLuint n_vertices, glw::GLenum format);
662 glw::GLuint program_id);
665 const bufferCollection& buffers, glw::GLuint program_id);
esextcTextureCubeMapArraySampling.cpp     [all...]
  /external/mesa3d/src/gallium/drivers/vc5/
vc5_program.c 140 so->program_id = vc5->next_uncompiled_program_id++;
157 so->program_id);
186 so->program_id);
217 int program_id = shader_state->program_id; local
230 program_id, variant_id,
239 program_id, variant_id,
vc5_context.h 127 uint32_t program_id; member in struct:vc5_uncompiled_shader
  /external/mesa3d/src/broadcom/compiler/
vir.c 525 int program_id, int variant_id)
532 c->program_id = program_id;
634 c->program_id, c->variant_id,
671 int program_id, int variant_id,
675 program_id, variant_id);
744 int program_id, int variant_id,
748 program_id, variant_id);
vir_to_qpu.c 305 c->program_id, c->variant_id);
339 c->program_id, c->variant_id,
v3d_compiler.h 530 uint32_t program_id;
618 int program_id, int variant_id,
625 int program_id, int variant_id,
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  /external/mesa3d/src/gallium/drivers/vc4/
vc4_context.h 117 uint32_t program_id; member in struct:vc4_uncompiled_shader
154 uint64_t program_id; member in struct:vc4_compiled_shader
vc4_qir_live_variables.c 350 c->program_id, c->variant_id,
vc4_program.c     [all...]
vc4_qpu_emit.c 36 c->program_id, c->variant_id);
685 c->program_id, c->variant_id,
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRendering.cpp 440 glw::GLuint program_id = 0; local
447 program_id = m_tests[n_current_test].po_id;
458 gl.useProgram(program_id);
  /external/deqp/external/openglcts/modules/common/
glcRobustBufferAccessBehaviorTests.hpp 173 static void Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id);

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