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    Searched refs:refZ (Results 1 - 7 of 7) sorted by null

  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp 543 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4])
545 return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), offsets);
548 static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4])
550 return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), coord.z(), offsets);
553 static Vec4 gatherOffsetsCompare (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4])
557 return texture.gatherCompare(sampler, refZ, coord.x(), coord.y(), coord.z());
694 const float refZ = getPixelRefZ(IVec2(px, py));
696 const Vec4 idealPix = gatherOffsetsCompare(texture, sampler, refZ, texCoord, offsets);
702 if (!isGatherOffsetsCompareResultValid(texture, sampler, compPrec, texCoord, offsets, refZ, resultPix))
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es31fTextureBorderClampTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp 572 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4])
574 return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), offsets);
577 static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4])
579 return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), coord.z(), offsets);
582 static Vec4 gatherOffsetsCompare (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4])
586 return texture.gatherCompare(sampler, refZ, coord.x(), coord.y(), coord.z());
723 const float refZ = getPixelRefZ(IVec2(px, py));
725 const Vec4 idealPix = gatherOffsetsCompare(texture, sampler, refZ, texCoord, offsets);
731 if (!isGatherOffsetsCompareResultValid(texture, sampler, compPrec, texCoord, offsets, refZ, resultPix))
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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySampling.hpp 160 RefZ,
348 bufferDefinition refZ;
esextcTextureCubeMapArraySampling.cpp 93 const glw::GLchar* const TextureCubeMapArraySamplingTest::attribute_refZ = "refZ";
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  /external/deqp-deps/SPIRV-Tools/test/opt/
ir_context_test.cpp 187 OpMemberName %3 0 "refZ"
  /external/swiftshader/third_party/SPIRV-Tools/test/opt/
ir_context_test.cpp 187 OpMemberName %3 0 "refZ"

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