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Searched
refs:roundGLfloatToNearestIntegerHalfDown
(Results
1 - 6
of
6
) sorted by null
/external/deqp/modules/gles3/functional/
es3fFloatStateQueryTests.cpp
305
const GLint expectedGLStateMin = StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<GLint>(reference);
447
StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<GLint>(max)
477
const GLint referenceAsInt = StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<GLint>(reference);
511
const GLint64 expectedGLStateMin = StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<GLint64>(reference);
653
StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<GLint64>(max)
683
const GLint64 referenceAsInt = StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<GLint64>(reference);
[
all
...]
/external/deqp/modules/glshared/
glsStateQueryUtil.cpp
1247
const glw::GLint refValueMin =
roundGLfloatToNearestIntegerHalfDown
<glw::GLint>(expected);
1278
const glw::GLint64 refValueMin =
roundGLfloatToNearestIntegerHalfDown
<glw::GLint64>(expected);
1298
const glw::GLuint refValueMin =
roundGLfloatToNearestIntegerHalfDown
<glw::GLuint>(expected);
1335
const glw::GLint refValue =
roundGLfloatToNearestIntegerHalfDown
<glw::GLint>(minValue);
1359
const glw::GLint64 refValue =
roundGLfloatToNearestIntegerHalfDown
<glw::GLint64>(minValue);
[
all
...]
glsStateQueryUtil.hpp
75
T
roundGLfloatToNearestIntegerHalfDown
(float val)
/external/deqp/modules/gles2/functional/
es2fFloatStateQueryTests.cpp
272
const GLint expectedGLStateMin = StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<GLint>(reference);
408
StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<GLint>(max)
457
const GLint64 expectedGLStateMin = StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<GLint64>(reference);
593
StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<GLint64>(max)
[
all
...]
es2fTextureStateQueryTests.cpp
116
const GLint expectedGLStateMin = StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<GLint>(reference);
/external/deqp/modules/gles31/functional/
es31fPrimitiveBoundingBoxTests.cpp
357
if (state[ndx] != StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<glw::GLint>(bbox.getComponentAccess(ndx)) &&
370
const glw::GLint roundDown = StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<glw::GLint>(bbox.getComponentAccess(ndx));
406
if (state[ndx] != StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<glw::GLint64>(bbox.getComponentAccess(ndx)) &&
419
const glw::GLint64 roundDown = StateQueryUtil::
roundGLfloatToNearestIntegerHalfDown
<glw::GLint64>(bbox.getComponentAccess(ndx));
[
all
...]
Completed in 91 milliseconds