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    Searched refs:roundGLfloatToNearestIntegerHalfDown (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFloatStateQueryTests.cpp 305 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
447 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max)
477 const GLint referenceAsInt = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
511 const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
653 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max)
683 const GLint64 referenceAsInt = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
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  /external/deqp/modules/glshared/
glsStateQueryUtil.cpp 1247 const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(expected);
1278 const glw::GLint64 refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(expected);
1298 const glw::GLuint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLuint>(expected);
1335 const glw::GLint refValue = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(minValue);
1359 const glw::GLint64 refValue = roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(minValue);
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glsStateQueryUtil.hpp 75 T roundGLfloatToNearestIntegerHalfDown (float val)
  /external/deqp/modules/gles2/functional/
es2fFloatStateQueryTests.cpp 272 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
408 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max)
457 const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
593 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max)
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es2fTextureStateQueryTests.cpp 116 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
  /external/deqp/modules/gles31/functional/
es31fPrimitiveBoundingBoxTests.cpp 357 if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)) &&
370 const glw::GLint roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx));
406 if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)) &&
419 const glw::GLint64 roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx));
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