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Searched
refs:sDepth
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/src/D3D9/
Direct3DVolumeTexture9.cpp
194
int
sDepth
= source->getDepth();
204
float d = (float)
sDepth
/ (float)dDepth;
/external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp
647
int
sDepth
= source->getDepth();
652
if((sWidth == 0) || (sHeight == 0) || (
sDepth
== 0) ||
658
bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (
sDepth
!= dDepth);
Completed in 71 milliseconds