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    Searched refs:sDepth (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/src/D3D9/
Direct3DVolumeTexture9.cpp 194 int sDepth = source->getDepth();
204 float d = (float)sDepth / (float)dDepth;
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 647 int sDepth = source->getDepth();
652 if((sWidth == 0) || (sHeight == 0) || (sDepth == 0) ||
658 bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth);

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