/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArrayETC2Support.hpp | 61 static const glw::GLchar s_fragment_shader[]; member in class:glcts::TextureCubeMapArrayETC2Support
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esextcTextureCubeMapArrayETC2Support.cpp | 144 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; 421 const glw::GLchar TextureCubeMapArrayETC2Support::s_fragment_shader[] = member in class:glcts::TextureCubeMapArrayETC2Support
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/external/deqp/external/openglcts/modules/gl/ |
gl4cConditionalRenderInvertedTests.hpp | 192 static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code. member in class:gl4cts::ConditionalRenderInverted::FunctionalTest
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gl4cContextFlushControlTests.hpp | 171 static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code (setup vec4(1.0) as a color). member in class:gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
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gl3cTransformFeedbackTests.hpp | 86 static const glw::GLchar* s_fragment_shader; member in class:gl3cts::TransformFeedback::APIErrors 264 static const glw::GLchar* s_fragment_shader; member in class:gl3cts::TransformFeedback::LinkingErrors 302 static const glw::GLchar* s_fragment_shader; member in class:gl3cts::TransformFeedback::Limits 918 static const glw::GLchar* s_fragment_shader; member in class:gl3cts::TransformFeedback::DrawXFB 990 static const glw::GLchar* s_fragment_shader; member in class:gl3cts::TransformFeedback::DrawXFBFeedback 1056 static const glw::GLchar* s_fragment_shader; member in class:gl3cts::TransformFeedback::DrawXFBStream 1115 static const glw::GLchar* s_fragment_shader; member in class:gl3cts::TransformFeedback::CaptureSpecialInterleaved 1175 static const glw::GLchar* s_fragment_shader; member in class:gl3cts::TransformFeedback::DrawXFBInstanced [all...] |
gl3cTransformFeedbackTests.cpp | 218 s_fragment_shader, &m_varying_name, 1, GL_INTERLEAVED_ATTRIBS); 221 gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, s_vertex_shader_with_output, s_fragment_shader, 226 s_fragment_shader, NULL, 0, GL_SEPARATE_ATTRIBS); 230 s_fragment_shader, &m_varying_name, 1, GL_INTERLEAVED_ATTRIBS); 234 m_tessellation_evaluation_shader, s_vertex_shader_without_output, s_fragment_shader, &m_varying_name, 1, 1678 const glw::GLchar* gl3cts::TransformFeedback::APIErrors::s_fragment_shader = "#version 130\\n" member in class:gl3cts::TransformFeedback::APIErrors 1991 const glw::GLchar* gl3cts::TransformFeedback::LinkingErrors::s_fragment_shader = "#version 130\\n" member in class:gl3cts::TransformFeedback::LinkingErrors 4667 const glw::GLchar* gl3cts::TransformFeedback::DrawXFB::s_fragment_shader = "#version 130\\n" member in class:gl3cts::TransformFeedback::DrawXFB 4961 const glw::GLchar* gl3cts::TransformFeedback::DrawXFBFeedback::s_fragment_shader = "#version 130\\n" member in class:gl3cts::TransformFeedback::DrawXFBFeedback 5231 const glw::GLchar* gl3cts::TransformFeedback::CaptureSpecialInterleaved::s_fragment_shader = "#version 130\\n" member in class:gl3cts::TransformFeedback::CaptureSpecialInterleaved 5692 const glw::GLchar* gl3cts::TransformFeedback::DrawXFBStream::s_fragment_shader = "#version 130\\n" member in class:gl3cts::TransformFeedback::DrawXFBStream 6117 const glw::GLchar* gl3cts::TransformFeedback::DrawXFBInstanced::s_fragment_shader = "#version 130\\n" member in class:gl3cts::TransformFeedback::DrawXFBInstanced [all...] |
gl4cContextFlushControlTests.cpp | 555 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; 670 const glw::GLchar gl4cts::ContextFlushControl::FunctionalTest::DrawSetup::s_fragment_shader[] = member in class:gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
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gl4cDirectStateAccessProgramPipelinesTests.cpp | 666 m_spo_f = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, &s_fragment_shader); 856 const glw::GLchar* FunctionalTest::s_fragment_shader = "#version 450\n" member in class:gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest
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gl4cDirectStateAccessTests.hpp | 397 static const glw::GLchar s_fragment_shader[]; member in class:gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest 592 static const glw::GLchar s_fragment_shader[]; member in class:gl4cts::DirectStateAccess::Samplers::FunctionalTest 780 static const glw::GLchar* s_fragment_shader; member in class:gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest 1085 static const glw::GLchar s_fragment_shader[]; member in class:gl4cts::DirectStateAccess::Queries::FunctionalTest 2152 static const glw::GLchar s_fragment_shader[]; member in class:gl4cts::DirectStateAccess::Buffers::FunctionalTest 3592 static const glw::GLchar s_fragment_shader[]; member in class:gl4cts::DirectStateAccess::Framebuffers::FunctionalTest 4078 static const glw::GLchar s_fragment_shader[]; member in class:gl4cts::DirectStateAccess::VertexArrays::EnableDisableAttributesTest 4132 static const glw::GLchar s_fragment_shader[]; member in class:gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest 4186 static const glw::GLchar s_fragment_shader[]; member in class:gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest 4271 static const glw::GLchar* s_fragment_shader; member in class:gl4cts::DirectStateAccess::VertexArrays::AttributeFormatTest 4321 static const glw::GLchar s_fragment_shader[]; member in class:gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest 4354 static const glw::GLchar s_fragment_shader[]; member in class:gl4cts::DirectStateAccess::VertexArrays::AttributeBindingDivisorTest 5856 static const glw::GLchar* s_fragment_shader; member in class:gl4cts::DirectStateAccess::Textures::BindUnitTest [all...] |
gl4cConditionalRenderInvertedTests.cpp | 370 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; 723 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_fragment_shader[] = "#version 130\n" member in class:gl4cts::ConditionalRenderInverted::FunctionalTest
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gl4cDirectStateAccessSamplersTests.cpp | 611 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; 937 const glw::GLchar FunctionalTest::s_fragment_shader[] = member in class:gl4cts::DirectStateAccess::Samplers::FunctionalTest
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gl4cDirectStateAccessVertexArraysTests.cpp | 317 } shader[] = { { vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; 781 const glw::GLchar EnableDisableAttributesTest::s_fragment_shader[] = "#version 450\n" member in class:gl4cts::DirectStateAccess::VertexArrays::EnableDisableAttributesTest 885 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; 1222 const glw::GLchar ElementBufferTest::s_fragment_shader[] = "#version 450\n" member in class:gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest 1759 const glw::GLchar VertexBuffersTest::s_fragment_shader[] = "#version 450\\n" member in class:gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest 2550 const glw::GLchar* AttributeFormatTest::s_fragment_shader = "#version 450\\n" member in class:gl4cts::DirectStateAccess::VertexArrays::AttributeFormatTest 2974 const glw::GLchar AttributeBindingTest::s_fragment_shader[] = "#version 450\\n" member in class:gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest 3487 const glw::GLchar AttributeBindingDivisorTest::s_fragment_shader[] = "#version 450\\n" member in class:gl4cts::DirectStateAccess::VertexArrays::AttributeBindingDivisorTest [all...] |
gl4cDirectStateAccessXFBTests.cpp | 2086 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 130\\n" member in class:gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest [all...] |
gl4cDirectStateAccessQueriesTests.cpp | 2120 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 450\\n" member in class:gl4cts::DirectStateAccess::Queries::FunctionalTest [all...] |
gl4cDirectStateAccessBuffersTests.cpp | 5032 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 450\\n" member in class:gl4cts::DirectStateAccess::Buffers::FunctionalTest [all...] |
gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7851 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 330\\n" member in class:gl4cts::DirectStateAccess::Framebuffers::FunctionalTest [all...] |
gl4cDirectStateAccessTexturesTests.cpp | 7917 const glw::GLchar* BindUnitTest::s_fragment_shader = member in class:gl4cts::DirectStateAccess::Textures::BindUnitTest [all...] |