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    Searched refs:setLoop (Results 1 - 7 of 7) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
SpriteAnimation.java 93 public void setLoop(boolean loop) {
GameObjectFactory.java 748 up.setLoop(true);
757 boostAngle.setLoop(true);
767 boostExtremeAngle.setLoop(true);
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  /cts/tests/tests/media/src/android/media/cts/
SoundPoolTest.java 175 mSoundPool.setLoop(streamID, loop);
  /frameworks/av/include/private/media/
AudioTrackShared.h 427 // setLoop(), setBufferPosition(), and setBufferPositionAndLoop() set the
434 // setBufferPositionAndLoop() is equivalent to calling, in order, setLoop() and
440 void setLoop(size_t loopStart, size_t loopEnd, int loopCount);
  /frameworks/av/media/libaudioclient/include/media/
AudioTrack.h 490 * loopCount: number of loops to execute. Calling setLoop() with loopCount == 0 cancels any
497 * setLoop() will return BAD_VALUE. loopCount must be >= -1.
500 status_t setLoop(uint32_t loopStart, uint32_t loopEnd, int loopCount);
573 * setLoop() and setPosition(). After underrun, the position will be at end of buffer.
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  /frameworks/av/media/libaudioclient/
AudioTrackShared.cpp 582 void StaticAudioTrackClientProxy::setLoop(size_t loopStart, size_t loopEnd, int loopCount)
631 setLoop(loopStart, loopEnd, loopCount);
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AudioTrack.cpp     [all...]

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