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Searched
refs:setLoop
(Results
1 - 7
of
7
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
SpriteAnimation.java
93
public void
setLoop
(boolean loop) {
GameObjectFactory.java
748
up.
setLoop
(true);
757
boostAngle.
setLoop
(true);
767
boostExtremeAngle.
setLoop
(true);
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/cts/tests/tests/media/src/android/media/cts/
SoundPoolTest.java
175
mSoundPool.
setLoop
(streamID, loop);
/frameworks/av/include/private/media/
AudioTrackShared.h
427
//
setLoop
(), setBufferPosition(), and setBufferPositionAndLoop() set the
434
// setBufferPositionAndLoop() is equivalent to calling, in order,
setLoop
() and
440
void
setLoop
(size_t loopStart, size_t loopEnd, int loopCount);
/frameworks/av/media/libaudioclient/include/media/
AudioTrack.h
490
* loopCount: number of loops to execute. Calling
setLoop
() with loopCount == 0 cancels any
497
*
setLoop
() will return BAD_VALUE. loopCount must be >= -1.
500
status_t
setLoop
(uint32_t loopStart, uint32_t loopEnd, int loopCount);
573
*
setLoop
() and setPosition(). After underrun, the position will be at end of buffer.
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...]
/frameworks/av/media/libaudioclient/
AudioTrackShared.cpp
582
void StaticAudioTrackClientProxy::
setLoop
(size_t loopStart, size_t loopEnd, int loopCount)
631
setLoop
(loopStart, loopEnd, loopCount);
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AudioTrack.cpp
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...]
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