/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.hpp | 64 void setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count);
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Device.cpp | 139 setPixelShaderConstantF(i, zero, 1); 280 void Device::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) 728 Renderer::setPixelShaderConstantF(0, pixelShaderConstantF[0], pixelShaderConstantsFDirty);
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Program.cpp | [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DStateBlock9.hpp | 63 void setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count);
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Direct3DStateBlock9.cpp | 258 device->SetPixelShaderConstantF(i, pixelShaderConstantF[i], 1); 693 void Direct3DStateBlock9::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) [all...] |
Direct3DDevice9.cpp | 155 SetPixelShaderConstantF(i, zero, 1); [all...] |
/external/swiftshader/src/Device/ |
Renderer.hpp | 300 void setPixelShaderConstantF(unsigned int index, const float value[4], unsigned int count = 1);
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Renderer.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
Renderer.hpp | 331 void setPixelShaderConstantF(unsigned int index, const float value[4], unsigned int count = 1);
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Renderer.cpp | [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DDevice8.cpp | [all...] |