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Searched
refs:shaderA
(Results
1 - 7
of
7
) sorted by null
/external/skia/samplecode/
SampleShaders.cpp
30
auto
shaderA
= SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35
return SkShader::MakeComposeShader(std::move(shaderB), std::move(
shaderA
), SkBlendMode::kDstIn);
53
auto
shaderA
= SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
61
fShader = SkShader::MakeComposeShader(std::move(
shaderA
), std::move(shaderB),
/external/skqp/samplecode/
SampleShaders.cpp
30
auto
shaderA
= SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35
return SkShader::MakeComposeShader(std::move(shaderB), std::move(
shaderA
), SkBlendMode::kDstIn);
53
auto
shaderA
= SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
61
fShader = SkShader::MakeComposeShader(std::move(
shaderA
), std::move(shaderB),
/external/skia/gm/
colorfilterimagefilter.cpp
230
auto
shaderA
= GetResourceAsImage("images/mandrill_128.png")->makeShader(SkShader::kClamp_TileMode,
250
paint.setShader(SkShader::MakeCompose(
shaderA
, shaderB, mode, t));
composeshader.cpp
27
auto
shaderA
= SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35
return SkShader::MakeComposeShader(std::move(
shaderA
), std::move(shaderB), mode);
/external/skqp/gm/
colorfilterimagefilter.cpp
230
auto
shaderA
= GetResourceAsImage("images/mandrill_128.png")->makeShader(SkShader::kClamp_TileMode,
250
paint.setShader(SkShader::MakeCompose(
shaderA
, shaderB, mode, t));
composeshader.cpp
27
auto
shaderA
= SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35
return SkShader::MakeComposeShader(std::move(
shaderA
), std::move(shaderB), mode);
/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/
UberColorPickerDialog.java
306
Shader
shaderA
= new SweepGradient(0, 0, mSpectrumColorsRev, null);
308
Shader shader = new ComposeShader(
shaderA
, shaderB, PorterDuff.Mode.SCREEN);
333
shaderA
= new SweepGradient(0, 0, mSpectrumColorsRev, null);
335
shader = new ComposeShader(
shaderA
, shaderB, PorterDuff.Mode.SCREEN);
Completed in 260 milliseconds