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    Searched refs:shaderA (Results 1 - 7 of 7) sorted by null

  /external/skia/samplecode/
SampleShaders.cpp 30 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35 return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), SkBlendMode::kDstIn);
53 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
61 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
  /external/skqp/samplecode/
SampleShaders.cpp 30 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35 return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), SkBlendMode::kDstIn);
53 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
61 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
  /external/skia/gm/
colorfilterimagefilter.cpp 230 auto shaderA = GetResourceAsImage("images/mandrill_128.png")->makeShader(SkShader::kClamp_TileMode,
250 paint.setShader(SkShader::MakeCompose(shaderA, shaderB, mode, t));
composeshader.cpp 27 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35 return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), mode);
  /external/skqp/gm/
colorfilterimagefilter.cpp 230 auto shaderA = GetResourceAsImage("images/mandrill_128.png")->makeShader(SkShader::kClamp_TileMode,
250 paint.setShader(SkShader::MakeCompose(shaderA, shaderB, mode, t));
composeshader.cpp 27 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35 return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), mode);
  /external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/
UberColorPickerDialog.java 306 Shader shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null);
308 Shader shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN);
333 shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null);
335 shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN);

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