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    Searched refs:shaderB (Results 1 - 7 of 7) sorted by null

  /external/skia/samplecode/
SampleShaders.cpp 32 auto shaderB = SkShader::MakeBitmapShader(bm,
35 return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), SkBlendMode::kDstIn);
59 auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
61 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
  /external/skqp/samplecode/
SampleShaders.cpp 32 auto shaderB = SkShader::MakeBitmapShader(bm,
35 return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), SkBlendMode::kDstIn);
59 auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
61 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
  /external/skia/gm/
colorfilterimagefilter.cpp 233 auto shaderB = SkGradientShader::MakeRadial({60, 60}, 55, colors, nullptr, 2,
250 paint.setShader(SkShader::MakeCompose(shaderA, shaderB, mode, t));
composeshader.cpp 33 auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35 return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), mode);
  /external/skqp/gm/
colorfilterimagefilter.cpp 233 auto shaderB = SkGradientShader::MakeRadial({60, 60}, 55, colors, nullptr, 2,
250 paint.setShader(SkShader::MakeCompose(shaderA, shaderB, mode, t));
composeshader.cpp 33 auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35 return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), mode);
  /external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/
UberColorPickerDialog.java 307 Shader shaderB = new RadialGradient(0, 0, PALETTE_CENTER_X, 0xFFFFFFFF, 0xFF000000, Shader.TileMode.CLAMP);
308 Shader shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN);
334 shaderB = new RadialGradient(0, 0, PALETTE_DIM / 2, 0xFFFFFFFF, 0xFF000000, Shader.TileMode.CLAMP);
335 shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN);

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