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Searched
refs:shaderB
(Results
1 - 7
of
7
) sorted by null
/external/skia/samplecode/
SampleShaders.cpp
32
auto
shaderB
= SkShader::MakeBitmapShader(bm,
35
return SkShader::MakeComposeShader(std::move(
shaderB
), std::move(shaderA), SkBlendMode::kDstIn);
59
auto
shaderB
= SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
61
fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(
shaderB
),
/external/skqp/samplecode/
SampleShaders.cpp
32
auto
shaderB
= SkShader::MakeBitmapShader(bm,
35
return SkShader::MakeComposeShader(std::move(
shaderB
), std::move(shaderA), SkBlendMode::kDstIn);
59
auto
shaderB
= SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
61
fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(
shaderB
),
/external/skia/gm/
colorfilterimagefilter.cpp
233
auto
shaderB
= SkGradientShader::MakeRadial({60, 60}, 55, colors, nullptr, 2,
250
paint.setShader(SkShader::MakeCompose(shaderA,
shaderB
, mode, t));
composeshader.cpp
33
auto
shaderB
= SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35
return SkShader::MakeComposeShader(std::move(shaderA), std::move(
shaderB
), mode);
/external/skqp/gm/
colorfilterimagefilter.cpp
233
auto
shaderB
= SkGradientShader::MakeRadial({60, 60}, 55, colors, nullptr, 2,
250
paint.setShader(SkShader::MakeCompose(shaderA,
shaderB
, mode, t));
composeshader.cpp
33
auto
shaderB
= SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
35
return SkShader::MakeComposeShader(std::move(shaderA), std::move(
shaderB
), mode);
/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/
UberColorPickerDialog.java
307
Shader
shaderB
= new RadialGradient(0, 0, PALETTE_CENTER_X, 0xFFFFFFFF, 0xFF000000, Shader.TileMode.CLAMP);
308
Shader shader = new ComposeShader(shaderA,
shaderB
, PorterDuff.Mode.SCREEN);
334
shaderB
= new RadialGradient(0, 0, PALETTE_DIM / 2, 0xFFFFFFFF, 0xFF000000, Shader.TileMode.CLAMP);
335
shader = new ComposeShader(shaderA,
shaderB
, PorterDuff.Mode.SCREEN);
Completed in 94 milliseconds