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    Searched refs:shaderInfo (Results 1 - 7 of 7) sorted by null

  /external/deqp/external/vulkancts/framework/vulkan/
vkSpirVProgram.cpp 31 tcu::TestLog& operator<< (tcu::TestLog& log, const SpirVProgramInfo& shaderInfo)
33 log << tcu::TestLog::ShaderProgram(shaderInfo.compileOk , shaderInfo.infoLog)
34 << tcu::TestLog::SpirVAssemblySource(shaderInfo.source)
40 "ms", QP_KEY_TAG_TIME, (float)shaderInfo.compileTimeUs / 1000.0f);
vkSpirVProgram.hpp 96 tcu::TestLog& operator<< (tcu::TestLog& log, const SpirVProgramInfo& shaderInfo);
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 585 tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderInfo& shaderInfo)
587 return log << tcu::TestLog::Shader(getLogShaderType(shaderInfo.type), shaderInfo.source, shaderInfo.compileOk, shaderInfo.infoLog);
595 static void logShaderProgram (tcu::TestLog& log, const ProgramInfo& programInfo, size_t numShaders, const ShaderInfo* const* shaderInfos)
631 const ShaderInfo& shaderInfo = *shaderInfos[shaderNdx];
633 log << tcu::TestLog::Float(s_compileTimeDesc[shaderInfo.type].name
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gluShaderProgram.hpp 49 struct ShaderInfo
57 ShaderInfo (void) : compileOk(false), compileTimeUs(0) {}
78 std::vector<glu::ShaderInfo> shaders;
97 const ShaderInfo& getInfo (void) const { return m_info; }
112 ShaderInfo m_info; //!< Client-side clone of state for debug / perf reasons.
204 const ShaderInfo& getShaderInfo (glu::ShaderType shaderType, int shaderNdx = 0) const { return m_shaders[shaderType][shaderNdx]->getInfo(); }
224 tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderInfo& shaderInfo);
  /external/deqp/external/vulkancts/modules/vulkan/
vktBuildPrograms.cpp 224 const glu::ShaderInfo& shaderInfo = buildInfo.shaders[shaderNdx];
225 const char* const shaderName = getShaderTypeName(shaderInfo.type);
229 << shaderInfo.source << "\n"
233 << shaderInfo.infoLog << "\n"
  /external/deqp/modules/gles31/functional/
es31fFboSRGBWriteControlTests.cpp 767 glu::ShaderInfo shaderInfo = m_referenceSource->getShaderInfo(static_cast<glu::ShaderType>(static_cast<int>(glu::SHADERTYPE_VERTEX) + static_cast<int>(shaderIdx)), 0);
768 buildInfo.shaders.push_back(shaderInfo);
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es31fSRGBDecodeTests.cpp 661 glu::ShaderInfo shaderInfo = m_program->getShaderInfo(static_cast<glu::ShaderType>(static_cast<int>(glu::SHADERTYPE_VERTEX) + static_cast<int>(shaderIdx)), 0);
662 buildInfo.shaders.push_back(shaderInfo);
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