/external/mesa3d/src/gallium/auxiliary/postprocess/ |
pp_celshade.c | 37 ppq->shaders[n][1] = 40 return (ppq->shaders[n][1] != NULL) ? TRUE : FALSE;
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pp_colors.c | 51 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); 52 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]); 64 ppq->shaders[n][1] = 67 return (ppq->shaders[n][1] != NULL) ? TRUE : FALSE; 74 ppq->shaders[n][1] = 77 return (ppq->shaders[n][1] != NULL) ? TRUE : FALSE; 84 ppq->shaders[n][1] = 87 return (ppq->shaders[n][1] != NULL) ? TRUE : FALSE;
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pp_init.c | 72 ppq->shaders = CALLOC(num_filters, sizeof(void *)); 75 if ((ppq->shaders == NULL) || 77 pp_debug("Unable to allocate memory for shaders and filter arrays.\n"); 95 if (pp_filters[i].shaders) { 96 ppq->shaders[curpos] = 97 CALLOC(pp_filters[i].shaders + 1, sizeof(void *)); 98 if (!ppq->shaders[curpos]) { 121 ppq->shaders[i][0] = ppq->p->passvs; 179 if (ppq->p->pipe && ppq->filters && ppq->shaders) { 183 if (ppq->shaders[i] == NULL) [all...] |
filters.h | 45 unsigned int shaders; /* Request how many shaders */ member in struct:pp_filter_t 46 unsigned int verts; /* How many are vertex shaders */ 55 /* name inner shaders verts init run free */
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pp_mlaa.c | 92 assert(ppq->shaders[n]); 146 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ 147 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]); 178 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */ 179 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]); 210 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ 211 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]); 283 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true, 286 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs, 289 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs [all...] |
/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eleven.cpp | 34 GLuint shaders[maxCount]; local 38 shaders); 39 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_four.cpp | 29 GLuint shaders[maxCount]; local 33 shaders); 34 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_five.cpp | 33 GLuint shaders[maxCount]; local 37 shaders); 38 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_one.cpp | 50 GLuint shaders[maxCount]; local 54 shaders); 55 LOGI("Attached Shader First elemt : %d\n", *shaders);
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attach_shader_ten.cpp | 33 GLuint shaders[maxCount]; local 37 shaders); 38 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_two.cpp | 35 GLuint shaders[maxCount]; local 39 shaders); 40 LOGI("Attached Shader First element : %d\n", *shaders);
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/external/deqp/external/vulkancts/modules/vulkan/vkrunner/ |
vktVkRunnerTestCase.cpp | 75 m_testCaseData.shaders = DE_NULL; 95 /* shaders[i]->source were allocated by VkRunner. We don't need them anymore. */ 96 deFree(m_testCaseData.shaders[i].source); 98 deFree(m_testCaseData.shaders); 137 m_testCaseData.shaders = (struct vr_script_shader_code *) 141 m_testCaseData.shaders); 164 num_shader[m_testCaseData.shaders[i].stage]++; 165 if (num_shader[m_testCaseData.shaders[i].stage] > 1) 166 TCU_THROW(InternalError, "Multiple shaders per stage are not currently supported"); 168 /* We ignore the SPIR-V shaders in binary form * [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererFiveShaderTest.java | 41 int[] shaders = new int[10]; local 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererFourShaderTest.java | 37 int[] shaders = new int[10]; local 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererSixShaderTest.java | 39 int[] shaders = new int[10]; local 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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/external/deqp-deps/glslang/gtests/ |
Link.FromFile.cpp | 56 std::vector<std::unique_ptr<glslang::TShader>> shaders; local 61 shaders.emplace_back( 63 auto* shader = shaders.back().get(); 71 for (const auto& shader : shaders) program.addShader(shader.get());
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Link.FromFile.Vk.cpp | 56 std::vector<std::unique_ptr<glslang::TShader>> shaders; local 61 shaders.emplace_back( 63 auto* shader = shaders.back().get(); 72 for (const auto& shader : shaders) program.addShader(shader.get()); 81 glslang::GlslangToSpv(*program.getIntermediate(shaders.front()->getStage()),
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
vktDrawTestCaseUtil.hpp | 64 ShaderMap shaders; member in struct:vkt::Draw::TestSpecBase 85 for (ShaderMap::const_iterator i = m_testSpec.shaders.begin(); i != m_testSpec.shaders.end(); ++i)
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlRectDrawer.java | 131 // The keys are one of the fragments shaders above. 132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>(); field in class:GlRectDrawer 191 if (shaders.containsKey(fragmentShader)) { 192 shader = shaders.get(fragmentShader); 196 shaders.put(fragmentShader, shader); 225 for (Shader shader : shaders.values()) { 228 shaders.clear();
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/external/mesa3d/src/mesa/main/ |
glspirv.h | 49 * shaders; and shader-specific specialization constants and entry point. 76 unsigned n, struct gl_shader **shaders,
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/external/skia/gm/ |
color4f.cpp | 53 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; function 57 for (auto shProc : shaders) { 110 sk_sp<SkShader> shaders[] { 117 for (const auto& s : shaders) {
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/external/skqp/gm/ |
color4f.cpp | 53 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; function 57 for (auto shProc : shaders) { 110 sk_sp<SkShader> shaders[] { 117 for (const auto& s : shaders) {
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/external/mesa3d/src/amd/vulkan/ |
radv_shader.h | 65 struct list_head shaders; member in struct:radv_shader_slab 91 struct nir_shader *const *shaders, 124 /* Only dump non-meta shaders, useful for debugging purposes. */
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/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | 75 // Simple shaders 348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) 356 if (shaders.hasShader(shaderType)) 357 logShader(log, renderCtx, shaders.get(shaderType)); 823 void buildProgram (glu::Program& program, ShaderAllocator& shaders); 828 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0; 843 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) 847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); 848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); 857 logProgram(log, m_context.getRenderContext(), program, shaders); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 70 // Simple shaders 294 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) 302 if (shaders.hasShader(shaderType)) 303 logShader(log, renderCtx, shaders.get(shaderType)); 763 void buildProgram (glu::Program& program, ShaderAllocator& shaders); 768 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0; 783 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) 787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); 788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); 797 logProgram(log, m_context.getRenderContext(), program, shaders); [all...] |