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  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_celshade.c 37 ppq->shaders[n][1] =
40 return (ppq->shaders[n][1] != NULL) ? TRUE : FALSE;
pp_colors.c 51 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);
52 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]);
64 ppq->shaders[n][1] =
67 return (ppq->shaders[n][1] != NULL) ? TRUE : FALSE;
74 ppq->shaders[n][1] =
77 return (ppq->shaders[n][1] != NULL) ? TRUE : FALSE;
84 ppq->shaders[n][1] =
87 return (ppq->shaders[n][1] != NULL) ? TRUE : FALSE;
pp_init.c 72 ppq->shaders = CALLOC(num_filters, sizeof(void *));
75 if ((ppq->shaders == NULL) ||
77 pp_debug("Unable to allocate memory for shaders and filter arrays.\n");
95 if (pp_filters[i].shaders) {
96 ppq->shaders[curpos] =
97 CALLOC(pp_filters[i].shaders + 1, sizeof(void *));
98 if (!ppq->shaders[curpos]) {
121 ppq->shaders[i][0] = ppq->p->passvs;
179 if (ppq->p->pipe && ppq->filters && ppq->shaders) {
183 if (ppq->shaders[i] == NULL)
    [all...]
filters.h 45 unsigned int shaders; /* Request how many shaders */ member in struct:pp_filter_t
46 unsigned int verts; /* How many are vertex shaders */
55 /* name inner shaders verts init run free */
pp_mlaa.c 92 assert(ppq->shaders[n]);
146 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
147 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
178 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */
179 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
210 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
211 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
283 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
286 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
289 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs
    [all...]
  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 34 GLuint shaders[maxCount]; local
38 shaders);
39 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_four.cpp 29 GLuint shaders[maxCount]; local
33 shaders);
34 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_five.cpp 33 GLuint shaders[maxCount]; local
37 shaders);
38 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_one.cpp 50 GLuint shaders[maxCount]; local
54 shaders);
55 LOGI("Attached Shader First elemt : %d\n", *shaders);
attach_shader_ten.cpp 33 GLuint shaders[maxCount]; local
37 shaders);
38 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_two.cpp 35 GLuint shaders[maxCount]; local
39 shaders);
40 LOGI("Attached Shader First element : %d\n", *shaders);
  /external/deqp/external/vulkancts/modules/vulkan/vkrunner/
vktVkRunnerTestCase.cpp 75 m_testCaseData.shaders = DE_NULL;
95 /* shaders[i]->source were allocated by VkRunner. We don't need them anymore. */
96 deFree(m_testCaseData.shaders[i].source);
98 deFree(m_testCaseData.shaders);
137 m_testCaseData.shaders = (struct vr_script_shader_code *)
141 m_testCaseData.shaders);
164 num_shader[m_testCaseData.shaders[i].stage]++;
165 if (num_shader[m_testCaseData.shaders[i].stage] > 1)
166 TCU_THROW(InternalError, "Multiple shaders per stage are not currently supported");
168 /* We ignore the SPIR-V shaders in binary form *
    [all...]
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererFiveShaderTest.java 41 int[] shaders = new int[10]; local
42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererFourShaderTest.java 37 int[] shaders = new int[10]; local
39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererSixShaderTest.java 39 int[] shaders = new int[10]; local
40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
  /external/deqp-deps/glslang/gtests/
Link.FromFile.cpp 56 std::vector<std::unique_ptr<glslang::TShader>> shaders; local
61 shaders.emplace_back(
63 auto* shader = shaders.back().get();
71 for (const auto& shader : shaders) program.addShader(shader.get());
Link.FromFile.Vk.cpp 56 std::vector<std::unique_ptr<glslang::TShader>> shaders; local
61 shaders.emplace_back(
63 auto* shader = shaders.back().get();
72 for (const auto& shader : shaders) program.addShader(shader.get());
81 glslang::GlslangToSpv(*program.getIntermediate(shaders.front()->getStage()),
  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawTestCaseUtil.hpp 64 ShaderMap shaders; member in struct:vkt::Draw::TestSpecBase
85 for (ShaderMap::const_iterator i = m_testSpec.shaders.begin(); i != m_testSpec.shaders.end(); ++i)
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlRectDrawer.java 131 // The keys are one of the fragments shaders above.
132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>(); field in class:GlRectDrawer
191 if (shaders.containsKey(fragmentShader)) {
192 shader = shaders.get(fragmentShader);
196 shaders.put(fragmentShader, shader);
225 for (Shader shader : shaders.values()) {
228 shaders.clear();
  /external/mesa3d/src/mesa/main/
glspirv.h 49 * shaders; and shader-specific specialization constants and entry point.
76 unsigned n, struct gl_shader **shaders,
  /external/skia/gm/
color4f.cpp 53 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; function
57 for (auto shProc : shaders) {
110 sk_sp<SkShader> shaders[] {
117 for (const auto& s : shaders) {
  /external/skqp/gm/
color4f.cpp 53 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; function
57 for (auto shProc : shaders) {
110 sk_sp<SkShader> shaders[] {
117 for (const auto& s : shaders) {
  /external/mesa3d/src/amd/vulkan/
radv_shader.h 65 struct list_head shaders; member in struct:radv_shader_slab
91 struct nir_shader *const *shaders,
124 /* Only dump non-meta shaders, useful for debugging purposes. */
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 75 // Simple shaders
348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders)
356 if (shaders.hasShader(shaderType))
357 logShader(log, renderCtx, shaders.get(shaderType));
823 void buildProgram (glu::Program& program, ShaderAllocator& shaders);
828 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0;
843 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders)
847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
857 logProgram(log, m_context.getRenderContext(), program, shaders);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 70 // Simple shaders
294 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders)
302 if (shaders.hasShader(shaderType))
303 logShader(log, renderCtx, shaders.get(shaderType));
763 void buildProgram (glu::Program& program, ShaderAllocator& shaders);
768 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0;
783 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders)
787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
797 logProgram(log, m_context.getRenderContext(), program, shaders);
    [all...]

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