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Searched
refs:simplex
(Results
1 - 4
of
4
) sorted by null
/external/apache-commons-math/src/main/java/org/apache/commons/math/optimization/direct/
MultiDirectional.java
70
final RealPointValuePair[] original =
simplex
;
77
// compute the expanded
simplex
78
final RealPointValuePair[] reflectedSimplex =
simplex
;
81
// accept the reflected
simplex
82
simplex
= reflectedSimplex;
89
// compute the contracted
simplex
92
// accept the contracted
simplex
99
for (int i = 0; i <
simplex
.length; ++i) {
100
converged &= checker.converged(iter, original[i],
simplex
[i]);
110
/** Compute and evaluate a new
simplex
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all
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DirectSearchOptimizer.java
37
* This class implements
simplex
-based direct search optimization
52
* <p>
Simplex
-based direct search methods are based on comparison of
53
* the objective function values at the vertices of a
simplex
(which is a
57
* <p>The initial configuration of the
simplex
can be set using either
74
* previous and current
simplex
to the convergence checker, not the best ones.</p>
76
* <p>This class is the base class performing the boilerplate
simplex
77
* initialization and handling. The
simplex
update by itself is
91
/**
Simplex
. */
92
protected RealPointValuePair[]
simplex
;
field in class:DirectSearchOptimizer
112
/** Start
simplex
configuration. *
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NelderMead.java
79
// the
simplex
has n+1 point if dimension is n
80
final int n =
simplex
.length - 1;
83
final RealPointValuePair best =
simplex
[0];
84
final RealPointValuePair secondBest =
simplex
[n-1];
85
final RealPointValuePair worst =
simplex
[n];
92
final double[] x =
simplex
[i].getPointRef();
167
final double[] xSmallest =
simplex
[0].getPointRef();
168
for (int i = 1; i <
simplex
.length; ++i) {
169
final double[] x =
simplex
[i].getPoint();
173
simplex
[i] = new RealPointValuePair(x, Double.NaN, false)
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...]
/external/mesa3d/src/mesa/program/
prog_noise.c
34
* \brief C implementation of Perlin
Simplex
Noise over 1, 2, 3 and 4 dims.
38
* This implementation is "
Simplex
Noise" as presented by
140
* (The
simplex
noise functions as such also have different scaling.)
187
* A lookup table to traverse the
simplex
around a given point in 4D.
191
static const unsigned char
simplex
[64][4] = {
variable
211
/** 1D
simplex
noise */
237
/** 2D
simplex
noise */
246
/* Skew the input space to determine which
simplex
cell we're in */
263
/* For the 2D case, the
simplex
shape is an equilateral triangle. */
264
/* Determine which
simplex
we are in. *
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