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Searched
refs:stdgl
(Results
1 - 6
of
6
) sorted by null
/external/swiftshader/src/OpenGL/compiler/preprocessor/
DirectiveHandlerBase.h
40
bool
stdgl
) = 0;
DirectiveParser.cpp
633
bool
stdgl
= token->text == "
STDGL
";
local
634
if (
stdgl
)
672
mDirectiveHandler->handlePragma(token->location, name, value,
stdgl
);
/external/swiftshader/src/OpenGL/compiler/
DirectiveHandler.h
41
bool
stdgl
);
DirectiveHandler.cpp
58
bool
stdgl
)
60
static const char kSTDGL[] = "
STDGL
";
67
if (
stdgl
|| (name == kSTDGL))
69
// The
STDGL
pragma is used to reserve pragmas for use by future
ParseHelper.h
153
void handlePragmaDirective(const TSourceLoc &line, const char* name, const char* value, bool
stdgl
);
ParseHelper.cpp
1134
void TParseContext::handlePragmaDirective(const TSourceLoc &line, const char* name, const char* value, bool
stdgl
)
1137
mDirectiveHandler.handlePragma(loc, name, value,
stdgl
);
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