/external/swiftshader/src/Device/ |
Sampler.hpp | 159 SwizzleType swizzleB : BITS(SWIZZLE_LAST); 189 void setSwizzleB(SwizzleType swizzleB); 233 SwizzleType swizzleB;
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Sampler.cpp | 67 swizzleB = SWIZZLE_BLUE; 101 state.swizzleB = swizzleB; 327 void Sampler::setSwizzleB(SwizzleType swizzleB) 329 this->swizzleB = swizzleB;
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VertexProcessor.hpp | 156 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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VertexProcessor.cpp | 300 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) 304 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB);
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PixelProcessor.hpp | 202 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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Renderer.hpp | 281 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
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PixelProcessor.cpp | 263 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) 267 context->sampler[sampler].setSwizzleB(swizzleB);
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Renderer.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
Sampler.hpp | 159 SwizzleType swizzleB : BITS(SWIZZLE_LAST); 189 void setSwizzleB(SwizzleType swizzleB); 236 SwizzleType swizzleB;
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Sampler.cpp | 68 swizzleB = SWIZZLE_BLUE; 102 state.swizzleB = swizzleB; 330 void Sampler::setSwizzleB(SwizzleType swizzleB) 332 this->swizzleB = swizzleB;
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VertexProcessor.hpp | 264 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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PixelProcessor.hpp | 239 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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Renderer.hpp | 309 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
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VertexProcessor.cpp | 632 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) 636 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB);
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PixelProcessor.cpp | 477 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) 481 context->sampler[sampler].setSwizzleB(swizzleB); [all...] |
Renderer.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureSwizzleTests.cpp | 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA); 103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) 110 , m_swizzleB (swizzleB)
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Texture.cpp | 293 bool Texture::setSwizzleB(GLenum swizzleB) 295 switch(swizzleB) 303 mSwizzleB = swizzleB; [all...] |
Texture.h | 122 bool setSwizzleB(GLenum swizzleB);
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Context.cpp | [all...] |
/external/swiftshader/src/Pipeline/ |
SamplerCore.cpp | 215 (state.swizzleB != SWIZZLE_BLUE) || 221 applySwizzle(state.swizzleB, c.z, col); 397 (state.swizzleB != SWIZZLE_BLUE) || 403 applySwizzle(state.swizzleB, c.z, col); [all...] |
/external/swiftshader/src/Shader/ |
SamplerCore.cpp | 260 (state.swizzleB != SWIZZLE_BLUE) || 266 applySwizzle(state.swizzleB, c.z, col); 488 (state.swizzleB != SWIZZLE_BLUE) || 494 applySwizzle(state.swizzleB, c.z, col); [all...] |