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    Searched refs:swizzleB (Results 1 - 22 of 22) sorted by null

  /external/swiftshader/src/Device/
Sampler.hpp 159 SwizzleType swizzleB : BITS(SWIZZLE_LAST);
189 void setSwizzleB(SwizzleType swizzleB);
233 SwizzleType swizzleB;
Sampler.cpp 67 swizzleB = SWIZZLE_BLUE;
101 state.swizzleB = swizzleB;
327 void Sampler::setSwizzleB(SwizzleType swizzleB)
329 this->swizzleB = swizzleB;
VertexProcessor.hpp 156 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
VertexProcessor.cpp 300 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB)
304 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB);
PixelProcessor.hpp 202 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
Renderer.hpp 281 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
PixelProcessor.cpp 263 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB)
267 context->sampler[sampler].setSwizzleB(swizzleB);
Renderer.cpp     [all...]
  /external/swiftshader/src/Renderer/
Sampler.hpp 159 SwizzleType swizzleB : BITS(SWIZZLE_LAST);
189 void setSwizzleB(SwizzleType swizzleB);
236 SwizzleType swizzleB;
Sampler.cpp 68 swizzleB = SWIZZLE_BLUE;
102 state.swizzleB = swizzleB;
330 void Sampler::setSwizzleB(SwizzleType swizzleB)
332 this->swizzleB = swizzleB;
VertexProcessor.hpp 264 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
PixelProcessor.hpp 239 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
Renderer.hpp 309 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
VertexProcessor.cpp 632 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB)
636 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB);
PixelProcessor.cpp 477 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB)
481 context->sampler[sampler].setSwizzleB(swizzleB);
    [all...]
Renderer.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureSwizzleTests.cpp 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA);
103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA)
110 , m_swizzleB (swizzleB)
  /external/swiftshader/src/OpenGL/libGLESv2/
Texture.cpp 293 bool Texture::setSwizzleB(GLenum swizzleB)
295 switch(swizzleB)
303 mSwizzleB = swizzleB;
    [all...]
Texture.h 122 bool setSwizzleB(GLenum swizzleB);
Context.cpp     [all...]
  /external/swiftshader/src/Pipeline/
SamplerCore.cpp 215 (state.swizzleB != SWIZZLE_BLUE) ||
221 applySwizzle(state.swizzleB, c.z, col);
397 (state.swizzleB != SWIZZLE_BLUE) ||
403 applySwizzle(state.swizzleB, c.z, col);
    [all...]
  /external/swiftshader/src/Shader/
SamplerCore.cpp 260 (state.swizzleB != SWIZZLE_BLUE) ||
266 applySwizzle(state.swizzleB, c.z, col);
488 (state.swizzleB != SWIZZLE_BLUE) ||
494 applySwizzle(state.swizzleB, c.z, col);
    [all...]

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