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  /external/flatbuffers/tests/union_vector/
Attacker.java 16 public boolean mutateSwordAttackDamage(int sword_attack_damage) { int o = __offset(4); if (o != 0) { bb.putInt(o + bb_pos, sword_attack_damage); return true; } else { return false; } }
19 int sword_attack_damage) {
21 Attacker.addSwordAttackDamage(builder, sword_attack_damage);
Attacker.php 65 public static function createAttacker(FlatBufferBuilder $builder, $sword_attack_damage)
68 self::addSwordAttackDamage($builder, $sword_attack_damage);
Attacker.cs 20 int sword_attack_damage = 0) {
22 Attacker.AddSwordAttackDamage(builder, sword_attack_damage);
union_vector_generated.h 238 int32_t sword_attack_damage; member in struct:AttackerT
240 : sword_attack_damage(0) {
246 (lhs.sword_attack_damage == rhs.sword_attack_damage);
257 int32_t sword_attack_damage() const { function in struct:FLATBUFFERS_FINAL_CLASS
276 void add_sword_attack_damage(int32_t sword_attack_damage) {
277 fbb_.AddElement<int32_t>(Attacker::VT_SWORD_ATTACK_DAMAGE, sword_attack_damage, 0);
293 int32_t sword_attack_damage = 0) {
295 builder_.add_sword_attack_damage(sword_attack_damage);
453 { auto _e = sword_attack_damage(); _o->sword_attack_damage = _e; }
    [all...]
  /external/flatbuffers/tests/
test.cpp     [all...]

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