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  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderQuads.cpp 149 const glw::GLint tess_level = tess_levels[n_tess_level]; local
158 run.inner[0] = (float)tess_level;
159 run.inner[1] = (float)tess_level;
160 run.outer[0] = (float)((tess_level < 0) ? 1 : tess_level);
161 run.outer[1] = (float)((tess_level < 0) ? 1 : tess_level);
162 run.outer[2] = (float)((tess_level < 0) ? 1 : tess_level);
163 run.outer[3] = (float)((tess_level < 0) ? 1 : tess_level)
439 glw::GLint tess_level = (vs_mode == TESSELLATION_SHADER_VERTEX_SPACING_FRACTIONAL_ODD) ? local
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esextcTessellationShaderVertexSpacing.hpp 220 float tess_level; member in struct:glcts::TessellationShaderVertexSpacing::_tess_edge
228 : edge_length(in_edge_length), outermost_tess_level(in_outermost_tess_level), tess_level(in_tess_level)
esextcTessellationShaderVertexSpacing.cpp 378 tl_tr_edge.tess_level = run.outer[3];
379 tr_br_edge.tess_level = run.outer[2];
380 br_bl_edge.tess_level = run.outer[1];
381 bl_tl_edge.tess_level = run.outer[0];
385 tl_tr_edge.tess_level = run.inner[0] - 2 /* segments between inner and outer edges */;
386 br_bl_edge.tess_level = run.inner[0] - 2 /* segments between inner and outer edges */;
387 tr_br_edge.tess_level = run.inner[1] - 2 /* segments between inner and outer edges */;
388 bl_tl_edge.tess_level = run.inner[1] - 2 /* segments between inner and outer edges */;
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esextcTessellationShaderTriangles.cpp 959 glw::GLint tess_level = tess_levels[n_tess_level]; local
969 run.set1_outer[0] = (glw::GLfloat)tess_level;
970 run.set2_outer[0] = (glw::GLfloat)tess_level;
971 run.set1_outer[1] = (glw::GLfloat)tess_level;
972 run.set2_outer[1] = (glw::GLfloat)tess_level
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