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    Searched refs:texShaderID (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 773 deUint32 texShaderID = ctx.createProgram(&texShader);
787 texShader.setUnit(ctx, texShaderID, 0);
798 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
801 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f));
813 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
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  /external/deqp/modules/gles3/functional/
es3fFboInvalidateTests.cpp 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
288 texShader.setUniforms(*getCurrentContext(), texShaderID);
289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
380 texShader.setUniforms (*getCurrentContext(), texShaderID);
433 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
644 texShader.setUniforms(*getCurrentContext(), texShaderID);
647 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
653 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader)
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es3fFboDepthbufferTests.cpp 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
80 texShader.setUniforms (*getCurrentContext(), texShaderID);
128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
es3fFramebufferBlitTests.cpp 78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
85 texShader.setUniforms(*getCurrentContext(), texShaderID);
133 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
499 texShader.setUniforms(*getCurrentContext(), texShaderID);
567 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
643 texShader.setUniforms(*getCurrentContext(), texShaderID);
673 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader)
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es3fFboRenderTest.cpp 624 deUint32 texShaderID = context.createProgram(&texShader);
684 texShader.setUniforms(context, texShaderID);
687 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
695 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
700 sglr::drawQuad(context, texShaderID, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f));
724 texShader.setUniforms(context, texShaderID);
729 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
863 deUint32 texShaderID = context.createProgram(&texShader);
909 texShader.setUniforms(context, texShaderID);
921 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f))
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es3fFboColorbufferTests.cpp 749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
755 texShader.setUniforms (*getCurrentContext(), texShaderID);
791 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
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