/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 773 deUint32 texShaderID = ctx.createProgram(&texShader); 787 texShader.setUnit(ctx, texShaderID, 0); 798 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 801 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); 813 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboInvalidateTests.cpp | 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 288 texShader.setUniforms(*getCurrentContext(), texShaderID); 289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 380 texShader.setUniforms (*getCurrentContext(), texShaderID); 433 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 644 texShader.setUniforms(*getCurrentContext(), texShaderID); 647 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 653 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader) [all...] |
es3fFboDepthbufferTests.cpp | 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 80 texShader.setUniforms (*getCurrentContext(), texShaderID); 128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
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es3fFramebufferBlitTests.cpp | 78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 85 texShader.setUniforms(*getCurrentContext(), texShaderID); 133 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 499 texShader.setUniforms(*getCurrentContext(), texShaderID); 567 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 643 texShader.setUniforms(*getCurrentContext(), texShaderID); 673 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)); 796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader) [all...] |
es3fFboRenderTest.cpp | 624 deUint32 texShaderID = context.createProgram(&texShader); 684 texShader.setUniforms(context, texShaderID); 687 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 695 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 700 sglr::drawQuad(context, texShaderID, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f)); 724 texShader.setUniforms(context, texShaderID); 729 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 863 deUint32 texShaderID = context.createProgram(&texShader); 909 texShader.setUniforms(context, texShaderID); 921 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)) [all...] |
es3fFboColorbufferTests.cpp | 749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 755 texShader.setUniforms (*getCurrentContext(), texShaderID); 791 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); [all...] |