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  /cts/tests/openglperf2/assets/fragment/
basic 18 gl_FragColor = texture2D(u_Texture, v_TexCoordinate);
perspective 28 gl_FragColor = (diffuse * texture2D(u_Texture, v_TexCoordinate));
water 25 vec3 map1 = texture2D(u_Texture1, v_TexCoordinate + offset).xyz * 2.0 - 1.0;
26 vec3 map2 = texture2D(u_Texture2, v_TexCoordinate + offset).xyz * 2.0 - 1.0;
blur 34 color += texture2D(u_Texture, coords) * weights[i];
  /external/skia/platform_tools/android/apps/skar_java/src/main/assets/shaders/
screenquad.frag 24 gl_FragColor = texture2D(sTexture, v_TexCoord);
  /external/skqp/platform_tools/android/apps/skar_java/src/main/assets/shaders/
screenquad.frag 24 gl_FragColor = texture2D(sTexture, v_TexCoord);
  /external/autotest/client/deps/glbench/src/
yuv2rgb_2.glslf 54 vec2 offset_even = vec2(texture2D(paritySampler, lineCounter).x * 0.5, 0.0);
57 float yChannel = texture2D(textureSampler, yPlane).x;
58 float uChannel = texture2D(textureSampler, uPlane + offset_even).x;
59 float vChannel = texture2D(textureSampler, vPlane + offset_odd).x;
yuv2rgb_3.glslf 49 float yChannel = texture2D(ySampler, yPlane).r;
50 float uChannel = texture2D(uSampler, uvPlane).r;
51 float vChannel = texture2D(vSampler, uvPlane).r;
yuv2rgb_4.glslf 48 float yChannel = texture2D(ySampler, yPlane).r;
49 vec2 uvChannel = texture2D(uvSampler, uvPlane).ra;
yuv2rgb_1.glslf 169 float yChannel = texture2D(textureSampler, y).x;
170 float uChannel = texture2D(textureSampler, u).x;
171 float vChannel = texture2D(textureSampler, v).x;
  /external/deqp/external/vulkancts/modules/vulkan/protected_memory/
vktProtectedMemWorkgroupStorageTests.cpp 96 de::MovePtr<tcu::Texture2D> createTestTexture2D (void);
99 const tcu::Texture2D& texture2D,
101 void calculateRef (tcu::Texture2D& texture2D);
174 de::MovePtr<tcu::Texture2D> WorkgroupStorageTestInstance::createTestTexture2D (void)
178 de::MovePtr<tcu::Texture2D> texture2D (new tcu::Texture2D(texFmt, m_params.imageWidth, m_params.imageHeight));
180 texture2D->allocLevel(0)
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vktProtectedMemShaderImageAccessTests.cpp 231 de::MovePtr<tcu::Texture2D> createTestTexture2D (void);
232 void calculateAtomicRef (tcu::Texture2D& texture2D);
235 const tcu::Texture2D& texture2D,
455 de::MovePtr<tcu::Texture2D> ImageAccessTestInstance::createTestTexture2D (void)
459 de::MovePtr<tcu::Texture2D> texture2D (new tcu::Texture2D(texFmt, IMAGE_WIDTH, IMAGE_HEIGHT));
462 texture2D->allocLevel(0)
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vktProtectedMemUtils.cpp 726 void uploadImage (ProtectedContext& ctx, vk::VkImage image, const tcu::Texture2D& texture2D)
736 const deUint32 width = (deUint32)texture2D.getWidth();
737 const deUint32 height = (deUint32)texture2D.getHeight();
738 const deUint32 stagingBufferSize = width * height * tcu::getPixelSize(texture2D.getFormat());
748 const tcu::ConstPixelBufferAccess& access = texture2D.getLevel(0);
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vktProtectedMemUtils.hpp 171 const tcu::Texture2D& texture2D);
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.cpp 101 vec4 texture2DGrad(sampler2D s, in vec2 uv, vec2 gx, vec2 gy) { return texture2D(s, uv); }
102 vec4 texture2DLod(sampler2D s, in vec2 uv, in float lod) { return texture2D(s, uv); }
  /external/skia/tests/
TextureBindingsResetTest.cpp 103 GrBackendTexture texture2D = gpu->createTestingOnlyBackendTexture(
106 REPORTER_ASSERT(reporter, texture2D.getGLTextureInfo(&info2D));
129 gpu->deleteTestingOnlyBackendTexture(texture2D);
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
191 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
194 static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
197 static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
198 static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
199 static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; }
200 static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
202 static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; }
205 static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
206 static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias;
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es2fShaderStructTests.cpp 82 glu::Texture2D* m_brickTexture;
135 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
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es2fShaderDiscardTests.cpp 71 glu::Texture2D* m_brickTexture;
118 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
176 if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f)
353 case DISCARDMODE_TEXTURE: params["DISCARD"] = "if (texture2D(ut_brick, v_coords.xy*0.25+0.5).x < 0.7) discard"; break;
  /external/deqp/external/openglcts/modules/common/
glcShaderRenderCase.hpp 43 class Texture2D;
104 TextureBinding(const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
111 void setTexture(const glu::Texture2D* tex2D);
124 const glu::Texture2D* get2D(void) const
149 const glu::Texture2D* tex2D;
171 const tcu::Texture2D* tex2D;
203 tcu::Vec4 texture2D(int unitNdx, const tcu::Vec2& coords);
glcShaderStructTests.cpp 71 glu::Texture2D* m_gradientTexture;
95 m_gradientTexture = new glu::Texture2D(m_renderCtx, GL_RGBA8, 128, 128);
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDiscardTests.cpp 173 if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f)
  /external/deqp/modules/gles3/functional/
es3fShaderDiscardTests.cpp 65 glu::Texture2D* m_brickTexture;
97 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
156 if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f)
es3fShaderStructTests.cpp 74 glu::Texture2D* m_brickTexture;
96 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
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  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 42 class Texture2D;
88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
95 void setTexture (const glu::Texture2D* tex2D);
102 const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; }
112 const glu::Texture2D* tex2D;
134 const tcu::Texture2D* tex2D;
167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);

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