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  /external/autotest/client/deps/glbench/src/
yuv2rgb_2.glslf 38 uniform sampler2D textureSampler;
57 float yChannel = texture2D(textureSampler, yPlane).x;
58 float uChannel = texture2D(textureSampler, uPlane + offset_even).x;
59 float vChannel = texture2D(textureSampler, vPlane + offset_odd).x;
yuv2rgb_1.glslf 55 uniform sampler2D textureSampler;
169 float yChannel = texture2D(textureSampler, y).x;
170 float uChannel = texture2D(textureSampler, u).x;
171 float vChannel = texture2D(textureSampler, v).x;
windowmanagercompositingtest.cc 135 int textureSampler = glGetUniformLocation(program, "texture_sampler");
136 glUniform1i(textureSampler, 0);
yuvtest.cc 84 int textureSampler = glGetUniformLocation(program, "textureSampler");
93 glUniform1i(textureSampler, 0);
  /external/skia/src/gpu/
GrPrimitiveProcessor.cpp 22 const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const {
56 GrPrimitiveProcessor::TextureSampler::TextureSampler(GrTextureType textureType,
63 GrPrimitiveProcessor::TextureSampler::TextureSampler(GrTextureType textureType,
70 void GrPrimitiveProcessor::TextureSampler::reset(GrTextureType textureType,
83 void GrPrimitiveProcessor::TextureSampler::reset(GrTextureType textureType,
GrFragmentProcessor.cpp 29 if (this->textureSampler(i) != that.textureSampler(i)) {
52 while (const TextureSampler* sampler = iter.next()) {
66 const GrFragmentProcessor::TextureSampler& GrFragmentProcessor::textureSampler(int i) const {
79 if (!this->textureSampler(i).instantiate(resourceProvider)) {
95 auto* ref = this->textureSampler(i).proxyRef();
428 GrFragmentProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
433 GrFragmentProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy
    [all...]
GrFragmentProcessor.h 29 class TextureSampler;
109 const TextureSampler& textureSampler(int i) const;
241 using TextureAccessIter = FPItemIter<TextureSampler,
243 &GrFragmentProcessor::textureSampler>;
353 static const TextureSampler& IthTextureSampler(int i, const TextureSampler& samp0,
357 inline static const TextureSampler& IthTextureSampler(int i);
381 virtual const TextureSampler& onTextureSampler(int) const { return IthTextureSampler(0); }
406 class GrFragmentProcessor::TextureSampler {
    [all...]
GrProgramDesc.cpp 60 const GrFragmentProcessor::TextureSampler& sampler = fp.textureSampler(i);
84 const GrPrimitiveProcessor::TextureSampler& sampler = pp.textureSampler(i);
  /external/skqp/src/gpu/
GrPrimitiveProcessor.cpp 22 const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const {
56 GrPrimitiveProcessor::TextureSampler::TextureSampler(GrTextureType textureType,
63 GrPrimitiveProcessor::TextureSampler::TextureSampler(GrTextureType textureType,
70 void GrPrimitiveProcessor::TextureSampler::reset(GrTextureType textureType,
83 void GrPrimitiveProcessor::TextureSampler::reset(GrTextureType textureType,
GrFragmentProcessor.h 29 class TextureSampler;
108 const TextureSampler& textureSampler(int i) const;
240 using TextureAccessIter = FPItemIter<TextureSampler,
242 &GrFragmentProcessor::textureSampler>;
347 static const TextureSampler& IthTextureSampler(int i, const TextureSampler& samp0,
351 inline static const TextureSampler& IthTextureSampler(int i);
375 virtual const TextureSampler& onTextureSampler(int) const { return IthTextureSampler(0); }
400 class GrFragmentProcessor::TextureSampler {
    [all...]
GrProgramDesc.cpp 62 const GrFragmentProcessor::TextureSampler& sampler = fp.textureSampler(i);
92 const GrPrimitiveProcessor::TextureSampler& sampler = pp.textureSampler(i);
GrFragmentProcessor.cpp 28 if (this->textureSampler(i) != that.textureSampler(i)) {
51 while (const TextureSampler* sampler = iter.next()) {
65 const GrFragmentProcessor::TextureSampler& GrFragmentProcessor::textureSampler(int i) const {
78 if (!this->textureSampler(i).instantiate(resourceProvider)) {
94 auto* ref = this->textureSampler(i).proxyRef();
508 GrFragmentProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
513 GrFragmentProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy
    [all...]
  /external/skia/src/gpu/effects/
GrBicubicEffect.cpp 109 GrTextureProxy* proxy = processor.textureSampler(0).proxy();
117 processor.textureSampler(0).samplerState());
GrYUVtoRGBEffect.cpp 84 this->textureSampler(i).proxy()->uniqueID().asUInt(),
85 this->textureSampler(i).proxy()->underlyingUniqueID().asUInt());
224 const GrFragmentProcessor::TextureSampler& GrYUVtoRGBEffect::onTextureSampler(int index) const {
GrTextureDomain.cpp 335 GrTextureProxy* proxy = tde.textureSampler(0).proxy();
337 fGLDomain.setData(pdman, domain, proxy, tde.textureSampler(0).samplerState());
447 GrTextureProxy* proxy = dstdfp.textureSampler(0).proxy();
451 dstdfp.textureSampler(0).samplerState());
GrMatrixConvolutionEffect.cpp 128 GrTextureProxy* proxy = conv.textureSampler(0).proxy();
143 fDomain.setData(pdman, conv.domain(), proxy, conv.textureSampler(0).samplerState());
  /external/skia/src/gpu/gl/
GrGLProgram.cpp 113 fGpu->bindTexture(i, primProc.textureSampler(i).samplerState(), tex);
125 const GrFragmentProcessor::TextureSampler& sampler = fp->textureSampler(i);
  /external/skqp/src/gpu/effects/
GrBicubicEffect.cpp 109 GrTextureProxy* proxy = processor.textureSampler(0).proxy();
117 processor.textureSampler(0).samplerState());
GrYUVtoRGBEffect.cpp 74 this->textureSampler(i).proxy()->uniqueID().asUInt(),
75 this->textureSampler(i).proxy()->underlyingUniqueID().asUInt());
214 const GrFragmentProcessor::TextureSampler& GrYUVtoRGBEffect::onTextureSampler(int index) const {
GrTextureDomain.cpp 335 GrTextureProxy* proxy = tde.textureSampler(0).proxy();
337 fGLDomain.setData(pdman, domain, proxy, tde.textureSampler(0).samplerState());
447 GrTextureProxy* proxy = dstdfp.textureSampler(0).proxy();
451 dstdfp.textureSampler(0).samplerState());
  /external/skqp/src/gpu/gl/
GrGLProgram.cpp 113 fGpu->bindTexture(i, primProc.textureSampler(i).samplerState(), tex);
125 const GrFragmentProcessor::TextureSampler& sampler = fp->textureSampler(i);
  /external/skia/src/gpu/mtl/
GrMtlPipelineState.mm 75 const auto& sampler = primProc.textureSampler(i);
87 const auto& sampler = fp->textureSampler(i);
  /external/skqp/src/gpu/mtl/
GrMtlPipelineState.mm 75 const auto& sampler = primProc.textureSampler(i);
87 const auto& sampler = fp->textureSampler(i);
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayETC2Support.cpp 277 glw::GLint textureSampler = gl.getUniformLocation(m_program, "texture_sampler");
281 gl.uniform1i(textureSampler, 0);
  /external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.cpp 107 const auto& sampler = proc.textureSampler(i);
192 const auto& sampler = subFP->textureSampler(i);
248 // GrProcessor::TextureSampler sampler(dstTexture);

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