/external/autotest/client/deps/glbench/src/ |
yuv2rgb_2.glslf | 38 uniform sampler2D textureSampler; 57 float yChannel = texture2D(textureSampler, yPlane).x; 58 float uChannel = texture2D(textureSampler, uPlane + offset_even).x; 59 float vChannel = texture2D(textureSampler, vPlane + offset_odd).x;
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yuv2rgb_1.glslf | 55 uniform sampler2D textureSampler; 169 float yChannel = texture2D(textureSampler, y).x; 170 float uChannel = texture2D(textureSampler, u).x; 171 float vChannel = texture2D(textureSampler, v).x;
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windowmanagercompositingtest.cc | 135 int textureSampler = glGetUniformLocation(program, "texture_sampler"); 136 glUniform1i(textureSampler, 0);
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yuvtest.cc | 84 int textureSampler = glGetUniformLocation(program, "textureSampler"); 93 glUniform1i(textureSampler, 0);
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/external/skia/src/gpu/ |
GrPrimitiveProcessor.cpp | 22 const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const { 56 GrPrimitiveProcessor::TextureSampler::TextureSampler(GrTextureType textureType, 63 GrPrimitiveProcessor::TextureSampler::TextureSampler(GrTextureType textureType, 70 void GrPrimitiveProcessor::TextureSampler::reset(GrTextureType textureType, 83 void GrPrimitiveProcessor::TextureSampler::reset(GrTextureType textureType,
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GrFragmentProcessor.cpp | 29 if (this->textureSampler(i) != that.textureSampler(i)) { 52 while (const TextureSampler* sampler = iter.next()) { 66 const GrFragmentProcessor::TextureSampler& GrFragmentProcessor::textureSampler(int i) const { 79 if (!this->textureSampler(i).instantiate(resourceProvider)) { 95 auto* ref = this->textureSampler(i).proxyRef(); 428 GrFragmentProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy, 433 GrFragmentProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy [all...] |
GrFragmentProcessor.h | 29 class TextureSampler; 109 const TextureSampler& textureSampler(int i) const; 241 using TextureAccessIter = FPItemIter<TextureSampler, 243 &GrFragmentProcessor::textureSampler>; 353 static const TextureSampler& IthTextureSampler(int i, const TextureSampler& samp0, 357 inline static const TextureSampler& IthTextureSampler(int i); 381 virtual const TextureSampler& onTextureSampler(int) const { return IthTextureSampler(0); } 406 class GrFragmentProcessor::TextureSampler { [all...] |
GrProgramDesc.cpp | 60 const GrFragmentProcessor::TextureSampler& sampler = fp.textureSampler(i); 84 const GrPrimitiveProcessor::TextureSampler& sampler = pp.textureSampler(i);
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/external/skqp/src/gpu/ |
GrPrimitiveProcessor.cpp | 22 const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const { 56 GrPrimitiveProcessor::TextureSampler::TextureSampler(GrTextureType textureType, 63 GrPrimitiveProcessor::TextureSampler::TextureSampler(GrTextureType textureType, 70 void GrPrimitiveProcessor::TextureSampler::reset(GrTextureType textureType, 83 void GrPrimitiveProcessor::TextureSampler::reset(GrTextureType textureType,
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GrFragmentProcessor.h | 29 class TextureSampler; 108 const TextureSampler& textureSampler(int i) const; 240 using TextureAccessIter = FPItemIter<TextureSampler, 242 &GrFragmentProcessor::textureSampler>; 347 static const TextureSampler& IthTextureSampler(int i, const TextureSampler& samp0, 351 inline static const TextureSampler& IthTextureSampler(int i); 375 virtual const TextureSampler& onTextureSampler(int) const { return IthTextureSampler(0); } 400 class GrFragmentProcessor::TextureSampler { [all...] |
GrProgramDesc.cpp | 62 const GrFragmentProcessor::TextureSampler& sampler = fp.textureSampler(i); 92 const GrPrimitiveProcessor::TextureSampler& sampler = pp.textureSampler(i);
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GrFragmentProcessor.cpp | 28 if (this->textureSampler(i) != that.textureSampler(i)) { 51 while (const TextureSampler* sampler = iter.next()) { 65 const GrFragmentProcessor::TextureSampler& GrFragmentProcessor::textureSampler(int i) const { 78 if (!this->textureSampler(i).instantiate(resourceProvider)) { 94 auto* ref = this->textureSampler(i).proxyRef(); 508 GrFragmentProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy, 513 GrFragmentProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy [all...] |
/external/skia/src/gpu/effects/ |
GrBicubicEffect.cpp | 109 GrTextureProxy* proxy = processor.textureSampler(0).proxy(); 117 processor.textureSampler(0).samplerState());
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GrYUVtoRGBEffect.cpp | 84 this->textureSampler(i).proxy()->uniqueID().asUInt(), 85 this->textureSampler(i).proxy()->underlyingUniqueID().asUInt()); 224 const GrFragmentProcessor::TextureSampler& GrYUVtoRGBEffect::onTextureSampler(int index) const {
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GrTextureDomain.cpp | 335 GrTextureProxy* proxy = tde.textureSampler(0).proxy(); 337 fGLDomain.setData(pdman, domain, proxy, tde.textureSampler(0).samplerState()); 447 GrTextureProxy* proxy = dstdfp.textureSampler(0).proxy(); 451 dstdfp.textureSampler(0).samplerState());
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GrMatrixConvolutionEffect.cpp | 128 GrTextureProxy* proxy = conv.textureSampler(0).proxy(); 143 fDomain.setData(pdman, conv.domain(), proxy, conv.textureSampler(0).samplerState());
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/external/skia/src/gpu/gl/ |
GrGLProgram.cpp | 113 fGpu->bindTexture(i, primProc.textureSampler(i).samplerState(), tex); 125 const GrFragmentProcessor::TextureSampler& sampler = fp->textureSampler(i);
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/external/skqp/src/gpu/effects/ |
GrBicubicEffect.cpp | 109 GrTextureProxy* proxy = processor.textureSampler(0).proxy(); 117 processor.textureSampler(0).samplerState());
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GrYUVtoRGBEffect.cpp | 74 this->textureSampler(i).proxy()->uniqueID().asUInt(), 75 this->textureSampler(i).proxy()->underlyingUniqueID().asUInt()); 214 const GrFragmentProcessor::TextureSampler& GrYUVtoRGBEffect::onTextureSampler(int index) const {
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GrTextureDomain.cpp | 335 GrTextureProxy* proxy = tde.textureSampler(0).proxy(); 337 fGLDomain.setData(pdman, domain, proxy, tde.textureSampler(0).samplerState()); 447 GrTextureProxy* proxy = dstdfp.textureSampler(0).proxy(); 451 dstdfp.textureSampler(0).samplerState());
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/external/skqp/src/gpu/gl/ |
GrGLProgram.cpp | 113 fGpu->bindTexture(i, primProc.textureSampler(i).samplerState(), tex); 125 const GrFragmentProcessor::TextureSampler& sampler = fp->textureSampler(i);
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/external/skia/src/gpu/mtl/ |
GrMtlPipelineState.mm | 75 const auto& sampler = primProc.textureSampler(i); 87 const auto& sampler = fp->textureSampler(i);
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/external/skqp/src/gpu/mtl/ |
GrMtlPipelineState.mm | 75 const auto& sampler = primProc.textureSampler(i); 87 const auto& sampler = fp->textureSampler(i);
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArrayETC2Support.cpp | 277 glw::GLint textureSampler = gl.getUniformLocation(m_program, "texture_sampler"); 281 gl.uniform1i(textureSampler, 0);
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/external/skia/src/gpu/glsl/ |
GrGLSLProgramBuilder.cpp | 107 const auto& sampler = proc.textureSampler(i); 192 const auto& sampler = subFP->textureSampler(i); 248 // GrProcessor::TextureSampler sampler(dstTexture);
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