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Searched
refs:textureSampling
(Results
1 - 13
of
13
) sorted by null
/external/swiftshader/src/Pipeline/
VertexShader.hpp
66
bool
textureSampling
;
VertexShader.cpp
31
textureSampling
= false;
68
textureSampling
= false;
157
return
textureSampling
;
319
textureSampling
= false;
325
textureSampling
= true;
VertexRoutine.cpp
42
const bool
textureSampling
= state.
textureSampling
;
58
UInt indexQ = !
textureSampling
? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have independent LODs, hurts performance.
137
const bool
textureSampling
= state.
textureSampling
;
142
Pointer<Byte> source1 = source0 + (!
textureSampling
? stride : 0);
143
Pointer<Byte> source2 = source1 + (!
textureSampling
? stride : 0);
144
Pointer<Byte> source3 = source2 + (!
textureSampling
? stride : 0);
VertexProgram.cpp
78
if(state.
textureSampling
)
[
all
...]
/external/swiftshader/src/Shader/
VertexShader.hpp
74
bool
textureSampling
;
VertexShader.cpp
31
textureSampling
= false;
68
textureSampling
= false;
157
return
textureSampling
;
319
textureSampling
= false;
325
textureSampling
= true;
VertexRoutine.cpp
42
const bool
textureSampling
= state.
textureSampling
;
58
UInt indexQ = !
textureSampling
? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have independent LODs, hurts performance.
142
const bool
textureSampling
= state.
textureSampling
;
147
Pointer<Byte> source1 = source0 + (!
textureSampling
? stride : 0);
148
Pointer<Byte> source2 = source1 + (!
textureSampling
? stride : 0);
149
Pointer<Byte> source3 = source2 + (!
textureSampling
? stride : 0);
VertexProgram.cpp
85
if(state.
textureSampling
)
[
all
...]
/external/swiftshader/src/Device/
VertexProcessor.hpp
55
bool
textureSampling
: 1; // TODO: Eliminate by querying shader.
VertexProcessor.cpp
396
state.
textureSampling
= context->vertexShader ? context->vertexShader->containsTextureSampling() : false;
/external/swiftshader/src/Renderer/
VertexProcessor.hpp
54
bool
textureSampling
: 1; // TODO: Eliminate by querying shader.
VertexProcessor.cpp
938
state.
textureSampling
= context->vertexShader ? context->vertexShader->containsTextureSampling() : false;
/external/swiftshader/tests/fuzzers/
VertexRoutineFuzzer.cpp
138
state.
textureSampling
= bytecodeShader->containsTextureSampling();
Completed in 702 milliseconds