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Searched
refs:threadGroupId
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend.h
37
void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t
threadGroupId
, void*& pSpillFillBuffer, void*& pScratchSpace);
tilemgr.h
154
typedef void(*PFN_DISPATCH)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t
threadGroupId
, void*& pSpillFillBuffer, void*& pScratchSpace);
234
void dispatch(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t
threadGroupId
, void*& pSpillFillBuffer, void*& pScratchSpace)
237
mPfnDispatch(pDC, workerId,
threadGroupId
, pSpillFillBuffer, pScratchSpace);
backend.cpp
46
/// @param
threadGroupId
- the linear index for the thread group within the dispatch.
47
void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t
threadGroupId
, void*& pSpillFillBuffer, void*& pScratchSpace)
72
csContext.tileCounter =
threadGroupId
;
92
/// @param
threadGroupId
- the linear index for the thread group within the dispatch.
threads.cpp
724
uint32_t
threadGroupId
= 0;
725
while (queue.getWork(
threadGroupId
))
727
queue.dispatch(pDC, workerId,
threadGroupId
, pSpillFillBuffer, pScratchSpace);
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