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    Searched refs:threadGroupId (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend.h 37 void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace);
tilemgr.h 154 typedef void(*PFN_DISPATCH)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace);
234 void dispatch(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace)
237 mPfnDispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace);
backend.cpp 46 /// @param threadGroupId - the linear index for the thread group within the dispatch.
47 void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace)
72 csContext.tileCounter = threadGroupId;
92 /// @param threadGroupId - the linear index for the thread group within the dispatch.
threads.cpp 724 uint32_t threadGroupId = 0;
725 while (queue.getWork(threadGroupId))
727 queue.dispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace);
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