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    Searched refs:uniName (Results 1 - 5 of 5) sorted by null

  /external/skia/src/gpu/glsl/
GrGLSLGeometryProcessor.cpp 74 const char* uniName;
78 &uniName).toIndex();
92 vb->codeAppendf("%s = (%s * %s).xy;", v.vsOut(), uniName, localCoords.c_str());
94 vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, localCoords.c_str());
  /external/skqp/src/gpu/glsl/
GrGLSLGeometryProcessor.cpp 74 const char* uniName;
78 &uniName).toIndex();
92 vb->codeAppendf("%s = (%s * %s).xy;", v.vsOut(), uniName, localCoords.c_str());
94 vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, localCoords.c_str());
  /external/skia/src/gpu/effects/
GrTextureDomain.cpp 96 SkString uniName("TexDom");
98 uniName.appendS32(textureDomain.fIndex);
101 uniName.c_str(), &name);
109 SkString uniName("DecalParams");
111 uniName.appendS32(textureDomain.fIndex);
115 uniName.c_str(), &name);
  /external/skqp/src/gpu/effects/
GrTextureDomain.cpp 96 SkString uniName("TexDom");
98 uniName.appendS32(textureDomain.fIndex);
101 uniName.c_str(), &name);
109 SkString uniName("DecalParams");
111 uniName.appendS32(textureDomain.fIndex);
115 uniName.c_str(), &name);
  /external/deqp/modules/gles31/functional/
es31fUniformLocationTests.cpp 293 const string uniName = "uni" + de::toString(uniformNdx);
319 vertDecl << "uniform " << (layoutInVert ? layout : "") << glu::declare(uniformInfo.type, uniName) << ";\n";
322 fragDecl << "uniform " << (layoutInFrag ? layout : "") << glu::declare(uniformInfo.type, uniName) << ";\n";
335 vertMain << " v_color.rgb *= verify(float( texture(" << uniName
339 fragMain << " o_color.rgb *= verify(float( texture(" << uniName
346 vertMain << " v_color.rgb *= verify(float(" << uniName
350 fragMain << " o_color.rgb *= verify(float(" << uniName
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