/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_reorder_uniforms.c | 42 uint32_t *uniform_index = NULL; local 58 uniform_index = 59 realloc(uniform_index, 68 assert(inst->src[i].index == uniform_index[new]); 71 uniform_index[new] = inst->src[i].index; 81 uniform_data[i] = c->uniform_data[uniform_index[i]]; 82 uniform_contents[i] = c->uniform_contents[uniform_index[i]]; 91 free(uniform_index);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_nir_uniforms.cpp | 37 unsigned uniform_index = var->data.driver_location / 4; local 63 stage_prog_data->param[uniform_index++] = 135 unsigned uniform_index = var->data.driver_location / 4; local 152 uniform_index, storage); 153 uniform_index += 173 stage_prog_data->param[uniform_index++] = BRW_PARAM_UNIFORM(idx); 180 stage_prog_data->param[uniform_index++] =
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/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderAtomicCountersTests.cpp | 544 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, 551 if (index != uniform_index) 566 glGetActiveUniformName(prog, uniform_index, sizeof(name), &length, name); 582 glGetActiveUniform(prog, uniform_index, sizeof(name), &length, &size, &type, name); 611 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_TYPE, ¶m); 618 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_SIZE, ¶m); 626 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_NAME_LENGTH, ¶m); 634 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_BLOCK_INDEX, ¶m); 641 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, ¶m); 649 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_ARRAY_STRIDE, ¶m) [all...] |
gl3cTransformFeedbackTests.cpp | 5876 glw::GLuint uniform_index = m_glGetUniformBlockIndex(m_program_id_draw, s_uniform); local 6330 glw::GLuint uniform_index = m_glGetUniformBlockIndex(m_program_id_draw, s_uniform); local [all...] |
gl4cShadingLanguage420PackTests.cpp | 8860 const GLuint uniform_index = gl.getUniformBlockIndex(program.m_program_object_id, buffer); local [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cShaderAtomicCountersTests.cpp | 449 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, 456 if (index != uniform_index) 471 glGetProgramResourceName(prog, GL_UNIFORM, uniform_index, sizeof(name), &length, name); 479 glGetActiveUniform(prog, uniform_index, sizeof(name), &length, &size, &type, name); 508 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_TYPE, ¶m); 515 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_SIZE, ¶m); 523 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_NAME_LENGTH, ¶m); 531 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_BLOCK_INDEX, ¶m); 538 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, ¶m); 546 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_ARRAY_STRIDE, ¶m) [all...] |