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    Searched refs:useTessellationShaders (Results 1 - 2 of 2) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawShaderLayerTests.cpp 324 const bool useTessellationShaders = (tessellationControlModule != DE_NULL) && (tessellationEvaluationModule != DE_NULL);
331 useTessellationShaders ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
483 useTessellationShaders ? deUint32(4) : deUint32(2), // deUint32 stageCount;
487 useTessellationShaders ? &pipelineTessellationStateInfo : DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
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vktDrawShaderViewportIndexTests.cpp 238 const bool useTessellationShaders = (tessellationControlModule != DE_NULL) && (tessellationEvaluationModule != DE_NULL);
245 useTessellationShaders ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
408 useTessellationShaders ? deUint32(4) : deUint32(2), // deUint32 stageCount;
412 useTessellationShaders ? &pipelineTessellationStateInfo : DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
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