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Searched
refs:useTessellationShaders
(Results
1 - 2
of
2
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawShaderLayerTests.cpp
324
const bool
useTessellationShaders
= (tessellationControlModule != DE_NULL) && (tessellationEvaluationModule != DE_NULL);
331
useTessellationShaders
? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
483
useTessellationShaders
? deUint32(4) : deUint32(2), // deUint32 stageCount;
487
useTessellationShaders
? &pipelineTessellationStateInfo : DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
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vktDrawShaderViewportIndexTests.cpp
238
const bool
useTessellationShaders
= (tessellationControlModule != DE_NULL) && (tessellationEvaluationModule != DE_NULL);
245
useTessellationShaders
? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
408
useTessellationShaders
? deUint32(4) : deUint32(2), // deUint32 stageCount;
412
useTessellationShaders
? &pipelineTessellationStateInfo : DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
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