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    Searched refs:variable_declaration (Results 1 - 4 of 4) sorted by null

  /external/deqp/external/openglcts/modules/gl/
gl4cDirectStateAccessTests.hpp     [all...]
gl4cDirectStateAccessTexturesTests.cpp 892 * @param [in] variable_declaration Choose variable declaration of the fragment shader.
895 void BufferTest<T, S, N>::PrepareProgram(const glw::GLchar* variable_declaration)
908 { { s_fragment_shader_head, variable_declaration, s_fragment_shader_tail }, 3, GL_FRAGMENT_SHADER, 0 }
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gl4cShadingLanguage420PackTests.cpp 6552 static const GLchar* variable_declaration = " QUALIFIERS VARIABLE_NAME"; local
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  /external/deqp/external/openglcts/modules/gles31/
es31cArrayOfArraysTests.cpp 3175 std::string variable_declaration = "float x[1][1][1][1][1][1][1][1];\\n\\n"; local
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