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  /external/vixl/examples/aarch64/
add2-vectors.cc 40 // vecA (pointer) -> x0
43 // Result returned in vecA.
109 uint8_t vecA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
116 uint8_t vecC[ARRAY_SIZE(vecA)];
119 VIXL_CHECK(ARRAY_SIZE(vecA) == ARRAY_SIZE(vecB));
122 for (unsigned i = 0; i < ARRAY_SIZE(vecA); i++) {
123 vecC[i] = vecA[i] + vecB[i];
127 uintptr_t vecA_addr = reinterpret_cast<uintptr_t>(vecA);
135 simulator.WriteXRegister(2, ARRAY_SIZE(vecA));
136 PrintVector(vecA, ARRAY_SIZE(vecA))
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  /external/neven/Embedded/common/src/b_TensorEm/
Flt16Vec2D.h 84 struct bts_Flt16Vec2D bts_Flt16Vec2D_createVec16( struct bts_Int16Vec2D vecA, int16 bbpA );
120 struct bts_Flt16Vec2D bts_Flt16Vec2D_mul( struct bts_Flt16Vec2D vecA, int16 factorA, int32 bbpFactorA );
122 /** converts vecA into bts_Int16Vec2D */
123 struct bts_Int16Vec2D bts_Flt16Vec2D_int16Vec2D( struct bts_Flt16Vec2D vecA, int32 dstBbpA );
Flt16Vec2D.c 159 struct bts_Flt16Vec2D bts_Flt16Vec2D_createVec16( struct bts_Int16Vec2D vecA, int16 bbpA )
162 vecL.xE = vecA.xE;
163 vecL.yE = vecA.yE;
305 struct bts_Flt16Vec2D bts_Flt16Vec2D_mul( struct bts_Flt16Vec2D vecA, int16 factorA, int32 bbpFactorA )
307 int32 xL = ( int32 ) vecA.xE * factorA;
308 int32 yL = ( int32 ) vecA.yE * factorA;
309 return bts_Flt16Vec2D_create32( xL, yL, bbpFactorA + vecA.bbpE );
314 struct bts_Int16Vec2D bts_Flt16Vec2D_int16Vec2D( struct bts_Flt16Vec2D vecA, int32 dstBbpA )
317 int32 shiftL = vecA.bbpE - dstBbpA;
321 vecL.xE = ( ( vecA.xE >> ( shiftL - 1 ) ) + 1 ) >> 1
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Flt16Vec3D.c 306 struct bts_Flt16Vec3D bts_Flt16Vec3D_mul( struct bts_Flt16Vec3D vecA, int16 factorA, int32 bbpFactorA )
308 int32 xL = ( int32 ) vecA.xE * factorA;
309 int32 yL = ( int32 ) vecA.yE * factorA;
310 int32 zL = ( int32 ) vecA.zE * factorA;
311 return bts_Flt16Vec3D_create32( xL, yL, zL, bbpFactorA + vecA.bbpE );
Flt16Vec3D.h 119 struct bts_Flt16Vec3D bts_Flt16Vec3D_mul( struct bts_Flt16Vec3D vecA, int16 factorA, int32 bbpFactorA );
RBFMap2D.h 158 struct bts_Flt16Vec2D vecA );
RBFMap2D.c 430 struct bts_Flt16Vec2D vecA )
442 struct bts_Flt16Vec2D altVecL = bts_Flt16Alt2D_mapFlt( &ptrA->altE, &vecA );
449 /* if bbp was altered, change it back to bbp of vecA ( det A is always close to 1 here ) */
450 shL = vecA.bbpE - outBbpL;
461 outBbpL = vecA.bbpE;
481 /* first adapt vecA to bbp of srcCluster */
482 int32 xL = vecA.xE;
483 int32 yL = vecA.yE;
484 int32 shiftL = ptrA->srcClusterE.bbpE - vecA.bbpE;
518 /* change bbp of result back to bbp of vecA */
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  /external/neven/Embedded/common/src/b_BasicEm/
Math.h 154 void bbs_vecSqrNorm32( const int32* vecA, uint32 sizeA, uint32* manPtrA, uint32* expPtrA );
160 void bbs_vecSqrNorm16( const int16* vecA, uint32 sizeA, uint32* manPtrA, uint32* expPtrA );
165 uint32 bbs_vecNorm16( const int16* vecA, uint32 sizeA );
Math.c 939 void bbs_vecSqrNorm32( const int32* vecA, uint32 sizeA, uint32* manPtrA, uint32* expPtrA )
947 int32 vL = vecA[ iL ];
998 void bbs_vecSqrNorm16( const int16* vecA, uint32 sizeA, uint32* manPtrA, uint32* expPtrA )
1006 int32 vL = vecA[ iL ];
1037 uint32 bbs_vecNorm16( const int16* vecA, uint32 sizeA )
1041 bbs_vecSqrNorm16( vecA, sizeA, &manL, &expL );
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