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Searched
refs:vecA
(Results
1 - 9
of
9
) sorted by null
/external/vixl/examples/aarch64/
add2-vectors.cc
40
//
vecA
(pointer) -> x0
43
// Result returned in
vecA
.
109
uint8_t
vecA
[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
116
uint8_t vecC[ARRAY_SIZE(
vecA
)];
119
VIXL_CHECK(ARRAY_SIZE(
vecA
) == ARRAY_SIZE(vecB));
122
for (unsigned i = 0; i < ARRAY_SIZE(
vecA
); i++) {
123
vecC[i] =
vecA
[i] + vecB[i];
127
uintptr_t vecA_addr = reinterpret_cast<uintptr_t>(
vecA
);
135
simulator.WriteXRegister(2, ARRAY_SIZE(
vecA
));
136
PrintVector(
vecA
, ARRAY_SIZE(vecA))
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all
...]
/external/neven/Embedded/common/src/b_TensorEm/
Flt16Vec2D.h
84
struct bts_Flt16Vec2D bts_Flt16Vec2D_createVec16( struct bts_Int16Vec2D
vecA
, int16 bbpA );
120
struct bts_Flt16Vec2D bts_Flt16Vec2D_mul( struct bts_Flt16Vec2D
vecA
, int16 factorA, int32 bbpFactorA );
122
/** converts
vecA
into bts_Int16Vec2D */
123
struct bts_Int16Vec2D bts_Flt16Vec2D_int16Vec2D( struct bts_Flt16Vec2D
vecA
, int32 dstBbpA );
Flt16Vec2D.c
159
struct bts_Flt16Vec2D bts_Flt16Vec2D_createVec16( struct bts_Int16Vec2D
vecA
, int16 bbpA )
162
vecL.xE =
vecA
.xE;
163
vecL.yE =
vecA
.yE;
305
struct bts_Flt16Vec2D bts_Flt16Vec2D_mul( struct bts_Flt16Vec2D
vecA
, int16 factorA, int32 bbpFactorA )
307
int32 xL = ( int32 )
vecA
.xE * factorA;
308
int32 yL = ( int32 )
vecA
.yE * factorA;
309
return bts_Flt16Vec2D_create32( xL, yL, bbpFactorA +
vecA
.bbpE );
314
struct bts_Int16Vec2D bts_Flt16Vec2D_int16Vec2D( struct bts_Flt16Vec2D
vecA
, int32 dstBbpA )
317
int32 shiftL =
vecA
.bbpE - dstBbpA;
321
vecL.xE = ( (
vecA
.xE >> ( shiftL - 1 ) ) + 1 ) >> 1
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...]
Flt16Vec3D.c
306
struct bts_Flt16Vec3D bts_Flt16Vec3D_mul( struct bts_Flt16Vec3D
vecA
, int16 factorA, int32 bbpFactorA )
308
int32 xL = ( int32 )
vecA
.xE * factorA;
309
int32 yL = ( int32 )
vecA
.yE * factorA;
310
int32 zL = ( int32 )
vecA
.zE * factorA;
311
return bts_Flt16Vec3D_create32( xL, yL, zL, bbpFactorA +
vecA
.bbpE );
Flt16Vec3D.h
119
struct bts_Flt16Vec3D bts_Flt16Vec3D_mul( struct bts_Flt16Vec3D
vecA
, int16 factorA, int32 bbpFactorA );
RBFMap2D.h
158
struct bts_Flt16Vec2D
vecA
);
RBFMap2D.c
430
struct bts_Flt16Vec2D
vecA
)
442
struct bts_Flt16Vec2D altVecL = bts_Flt16Alt2D_mapFlt( &ptrA->altE, &
vecA
);
449
/* if bbp was altered, change it back to bbp of
vecA
( det A is always close to 1 here ) */
450
shL =
vecA
.bbpE - outBbpL;
461
outBbpL =
vecA
.bbpE;
481
/* first adapt
vecA
to bbp of srcCluster */
482
int32 xL =
vecA
.xE;
483
int32 yL =
vecA
.yE;
484
int32 shiftL = ptrA->srcClusterE.bbpE -
vecA
.bbpE;
518
/* change bbp of result back to bbp of
vecA
*/
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all
...]
/external/neven/Embedded/common/src/b_BasicEm/
Math.h
154
void bbs_vecSqrNorm32( const int32*
vecA
, uint32 sizeA, uint32* manPtrA, uint32* expPtrA );
160
void bbs_vecSqrNorm16( const int16*
vecA
, uint32 sizeA, uint32* manPtrA, uint32* expPtrA );
165
uint32 bbs_vecNorm16( const int16*
vecA
, uint32 sizeA );
Math.c
939
void bbs_vecSqrNorm32( const int32*
vecA
, uint32 sizeA, uint32* manPtrA, uint32* expPtrA )
947
int32 vL =
vecA
[ iL ];
998
void bbs_vecSqrNorm16( const int16*
vecA
, uint32 sizeA, uint32* manPtrA, uint32* expPtrA )
1006
int32 vL =
vecA
[ iL ];
1037
uint32 bbs_vecNorm16( const int16*
vecA
, uint32 sizeA )
1041
bbs_vecSqrNorm16(
vecA
, sizeA, &manL, &expL );
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