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Searched
refs:vertexAttribOffset
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
clip.h
470
uint32_t inputSlot = backendState.
vertexAttribOffset
+ mapSlot;
607
pBase = reinterpret_cast<uint8_t *>(&vertices[0].attrib[backendState.
vertexAttribOffset
]) + sizeof(float) * inputPrim;
611
uint32_t attribSlot = backendState.
vertexAttribOffset
+ attrib;
822
uint32_t
vertexAttribOffset
= this->state.backendState.
vertexAttribOffset
;
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all
...]
state.h
696
uint32_t
vertexAttribOffset
[MAX_SO_STREAMS];
750
uint32_t
vertexAttribOffset
;
830
uint32_t
vertexAttribOffset
;
[
all
...]
frontend.cpp
539
uint32_t paSlot = slot + soState.
vertexAttribOffset
[streamIndex];
827
uint32_t attribSlot = pState->
vertexAttribOffset
+ slot;
[
all
...]
binner.cpp
98
inputSlot = backendState.
vertexAttribOffset
+ attribSwizzle.sourceAttrib;
103
inputSlot = backendState.
vertexAttribOffset
+ i;
[
all
...]
/external/mesa3d/src/gallium/drivers/swr/
swr_shader.cpp
562
pGS->
vertexAttribOffset
= VERTEX_ATTRIB_START_SLOT; // TODO: optimize
564
pGS->inputVertStride = pGS->numInputAttribs + pGS->
vertexAttribOffset
;
[
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...]
swr_state.cpp
[
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...]
Completed in 704 milliseconds