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    Searched refs:vertexAttribOffset (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
clip.h 470 uint32_t inputSlot = backendState.vertexAttribOffset + mapSlot;
607 pBase = reinterpret_cast<uint8_t *>(&vertices[0].attrib[backendState.vertexAttribOffset]) + sizeof(float) * inputPrim;
611 uint32_t attribSlot = backendState.vertexAttribOffset + attrib;
822 uint32_t vertexAttribOffset = this->state.backendState.vertexAttribOffset;
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state.h 696 uint32_t vertexAttribOffset[MAX_SO_STREAMS];
750 uint32_t vertexAttribOffset;
830 uint32_t vertexAttribOffset;
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frontend.cpp 539 uint32_t paSlot = slot + soState.vertexAttribOffset[streamIndex];
827 uint32_t attribSlot = pState->vertexAttribOffset + slot;
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binner.cpp 98 inputSlot = backendState.vertexAttribOffset + attribSwizzle.sourceAttrib;
103 inputSlot = backendState.vertexAttribOffset + i;
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  /external/mesa3d/src/gallium/drivers/swr/
swr_shader.cpp 562 pGS->vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize
564 pGS->inputVertStride = pGS->numInputAttribs + pGS->vertexAttribOffset;
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swr_state.cpp     [all...]

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