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  /cts/tests/openglperf2/jni/graphics/
GLUtils.h 35 static GLuint createProgram(const char** vertexSource, const char** fragmentSource);
GLUtils.cpp 155 GLuint GLUtils::createProgram(const char** vertexSource, const char** fragmentSource) {
156 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource);
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 39 public static int createProgram(String vertexSource, String fragmentSource) {
40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 39 public static int createProgram(String vertexSource, String fragmentSource) {
40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 41 public static int createProgram(String vertexSource,
43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 39 public static int createProgram(String vertexSource, String fragmentSource) {
40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /external/deqp/external/openglcts/modules/common/
glcShaderLibraryCase.hpp 103 const char* vertexSource, const char* fragmentSource);
136 void specializeShaders(const char* vertexSource, const char* fragmentSource, std::string& outVertexSource,
glcShaderLibraryCase.cpp 82 const char* vertexSource, const char* fragmentSource)
99 if (vertexSource && fragmentSource)
102 specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock);
104 else if (vertexSource)
107 m_vertexSource = specializeVertexShader(vertexSource, valueBlock);
900 void ShaderCase::specializeShaders(const char* vertexSource, const char* fragmentSource, string& outVertexSource,
    [all...]
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlShader.java 61 public GlShader(String vertexSource, String fragmentSource) {
62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /external/deqp/framework/opengl/
gluContextInfo.cpp 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource)
45 : m_vertexSource (vertexSource)
53 ProgramSources() << VertexSource(m_vertexSource)
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 214 private int createProgram(String vertexSource, String fragmentSource) {
215 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 210 private int createProgram(String vertexSource, String fragmentSource) {
211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 261 private int createProgram(String vertexSource, String fragmentSource) {
262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /cts/tests/tests/opengl/src/android/opengl/cts/
EglConfigGLSurfaceView.java 161 private int createProgram(String vertexSource, String fragmentSource) {
162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
CompressedTextureSurfaceView.java 354 private int createProgram(String vertexSource, String fragmentSource) {
355 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 174 private int createProgram(String vertexSource, String fragmentSource) {
175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 172 private int createProgram(String vertexSource, String fragmentSource) {
173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 71 const char* const vertexSource = "#version 310 es\n"
87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
178 const char* const vertexSource = "#version 310 es\n"
192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
es31fShaderStateQueryTests.cpp 119 const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderArgs);
121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
es31fGeometryShaderTests.cpp 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
613 std::ostringstream vertexSource;
630 // vertexSource
632 vertexSource << "${GLSL_VERSION_DECL}\n"
639 vertexSource << "void main (void)\n"
646 vertexSource << "out highp vec4 v_geom_" << i << ";\n";
648 vertexSource << "void main (void)\n"
658 vertexSource << "\tv_geom_0 = a_color;\n";
662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n"
    [all...]
  /external/deqp/modules/gles2/functional/
es2fReadPixelsTests.cpp 80 const char* vertexSource =
93 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
  /external/deqp/modules/glshared/
glsLongStressCase.hpp 194 std::string vertexSource;
206 : vertexSource (vtxShaderSource_)
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderBuiltinVarTests.cpp 230 std::ostringstream vertexSource;
231 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
239 programCollection.glslSources.add("vert") << glu::VertexSource(vertexSource.str());
    [all...]
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 319 private int createProgram(String vertexSource, String fragmentSource) {
320 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMultisampleTests.cpp 594 std::ostringstream vertexSource;
596 vertexSource <<
617 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str());
625 std::ostringstream vertexSource;
627 vertexSource <<
645 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str());
650 static const char* vertexSource =
677 sources.glslSources.add("quad_vert") << glu::VertexSource(vertexSource)
    [all...]

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