/cts/tests/openglperf2/jni/graphics/ |
GLUtils.h | 35 static GLuint createProgram(const char** vertexSource, const char** fragmentSource);
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GLUtils.cpp | 155 GLuint GLUtils::createProgram(const char** vertexSource, const char** fragmentSource) { 156 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource);
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/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 39 public static int createProgram(String vertexSource, String fragmentSource) { 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 39 public static int createProgram(String vertexSource, String fragmentSource) { 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 41 public static int createProgram(String vertexSource, 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
GLToolbox.java | 39 public static int createProgram(String vertexSource, String fragmentSource) { 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/external/deqp/external/openglcts/modules/common/ |
glcShaderLibraryCase.hpp | 103 const char* vertexSource, const char* fragmentSource); 136 void specializeShaders(const char* vertexSource, const char* fragmentSource, std::string& outVertexSource,
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glcShaderLibraryCase.cpp | 82 const char* vertexSource, const char* fragmentSource) 99 if (vertexSource && fragmentSource) 102 specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock); 104 else if (vertexSource) 107 m_vertexSource = specializeVertexShader(vertexSource, valueBlock); 900 void ShaderCase::specializeShaders(const char* vertexSource, const char* fragmentSource, string& outVertexSource, [all...] |
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlShader.java | 61 public GlShader(String vertexSource, String fragmentSource) { 62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/external/deqp/framework/opengl/ |
gluContextInfo.cpp | 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) 45 : m_vertexSource (vertexSource) 53 ProgramSources() << VertexSource(m_vertexSource)
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
CtsMediaTextureRender.java | 214 private int createProgram(String vertexSource, String fragmentSource) { 215 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 210 private int createProgram(String vertexSource, String fragmentSource) { 211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 261 private int createProgram(String vertexSource, String fragmentSource) { 262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 161 private int createProgram(String vertexSource, String fragmentSource) { 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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CompressedTextureSurfaceView.java | 354 private int createProgram(String vertexSource, String fragmentSource) { 355 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 174 private int createProgram(String vertexSource, String fragmentSource) { 175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 172 private int createProgram(String vertexSource, String fragmentSource) { 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/external/deqp/modules/gles31/functional/ |
es31fFboNoAttachmentTests.cpp | 71 const char* const vertexSource = "#version 310 es\n" 87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); 178 const char* const vertexSource = "#version 310 es\n" 192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
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es31fShaderStateQueryTests.cpp | 119 const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderArgs); 121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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es31fGeometryShaderTests.cpp | 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 613 std::ostringstream vertexSource; 630 // vertexSource 632 vertexSource << "${GLSL_VERSION_DECL}\n" 639 vertexSource << "void main (void)\n" 646 vertexSource << "out highp vec4 v_geom_" << i << ";\n"; 648 vertexSource << "void main (void)\n" 658 vertexSource << "\tv_geom_0 = a_color;\n"; 662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n" [all...] |
/external/deqp/modules/gles2/functional/ |
es2fReadPixelsTests.cpp | 80 const char* vertexSource = 93 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
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/external/deqp/modules/glshared/ |
glsLongStressCase.hpp | 194 std::string vertexSource; 206 : vertexSource (vtxShaderSource_)
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderBuiltinVarTests.cpp | 230 std::ostringstream vertexSource; 231 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n" 239 programCollection.glslSources.add("vert") << glu::VertexSource(vertexSource.str()); [all...] |
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 319 private int createProgram(String vertexSource, String fragmentSource) { 320 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineMultisampleTests.cpp | 594 std::ostringstream vertexSource; 596 vertexSource << 617 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); 625 std::ostringstream vertexSource; 627 vertexSource << 645 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); 650 static const char* vertexSource = 677 sources.glslSources.add("quad_vert") << glu::VertexSource(vertexSource) [all...] |