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    Searched refs:vertex_data (Results 1 - 10 of 10) sorted by null

  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderInvariance.cpp 1442 const glw::GLfloat* vertex_data = data_float + 3 \/* components *\/ * n_vertex; local
1788 const glw::GLfloat* vertex_data = data_float + 3 \/* components *\/ * n_vertex; local
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esextcTessellationShaderUtils.cpp     [all...]
esextcTessellationShaderInvariance.hpp 335 bool isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked,
402 bool isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked,
548 bool isTriangleDefinedInVertexDataSet(const float* base_triangle_data, const float* vertex_data,
551 bool isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked,
esextcTessellationShaderQuads.cpp 367 const float* vertex_data = raw_data + n_vertex * 3 /* components */; local
368 _vec2 vertex(vertex_data[0], vertex_data[1]);
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esextcTessellationShaderUtils.hpp 309 static bool isTriangleDefined(const float* triangle_vertex_data, const float* vertex_data);
esextcTessellationShaderVertexSpacing.cpp 235 const float* vertex_data = (const float*)(&run.data[0]) + 3 /* components */ * n_vertex; local
237 new_coordinate.x = vertex_data[0];
238 new_coordinate.y = vertex_data[1];
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esextcTessellationShaderTessellation.cpp 2083 const float* vertex_data = (const float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, \/* offset *\/ local
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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_emit.c 139 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
173 vertex_data,
211 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
242 vertex_data, stride, count - 1);
  /external/deqp/external/openglcts/modules/gl/
gl4cPipelineStatisticsQueryTests.cpp 2991 const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, local
3552 const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, 0.0f, 0.0f, 0.1f, 0.2f }; local
3728 const float vertex_data[] = { local
3872 const float vertex_data[] = { local
4107 const float vertex_data[] = { 0.0f, 0.75f, -0.75f, -0.75f, 0.75f, -0.75f, 0.3f, 0.7f, local
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gl4cShadingLanguage420PackTests.cpp 1827 Utils::shaderSource vertex_data; local
2155 Utils::shaderSource vertex_data; local
2313 Utils::shaderSource vertex_data; local
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