/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderInvariance.cpp | 1442 const glw::GLfloat* vertex_data = data_float + 3 \/* components *\/ * n_vertex; local 1788 const glw::GLfloat* vertex_data = data_float + 3 \/* components *\/ * n_vertex; local [all...] |
esextcTessellationShaderUtils.cpp | [all...] |
esextcTessellationShaderInvariance.hpp | 335 bool isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked, 402 bool isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked, 548 bool isTriangleDefinedInVertexDataSet(const float* base_triangle_data, const float* vertex_data, 551 bool isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked,
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esextcTessellationShaderQuads.cpp | 367 const float* vertex_data = raw_data + n_vertex * 3 /* components */; local 368 _vec2 vertex(vertex_data[0], vertex_data[1]); [all...] |
esextcTessellationShaderUtils.hpp | 309 static bool isTriangleDefined(const float* triangle_vertex_data, const float* vertex_data);
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esextcTessellationShaderVertexSpacing.cpp | 235 const float* vertex_data = (const float*)(&run.data[0]) + 3 /* components */ * n_vertex; local 237 new_coordinate.x = vertex_data[0]; 238 new_coordinate.y = vertex_data[1]; [all...] |
esextcTessellationShaderTessellation.cpp | 2083 const float* vertex_data = (const float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, \/* offset *\/ local [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pt_emit.c | 139 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; 173 vertex_data, 211 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; 242 vertex_data, stride, count - 1);
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/external/deqp/external/openglcts/modules/gl/ |
gl4cPipelineStatisticsQueryTests.cpp | 2991 const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, local 3552 const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, 0.0f, 0.0f, 0.1f, 0.2f }; local 3728 const float vertex_data[] = { local 3872 const float vertex_data[] = { local 4107 const float vertex_data[] = { 0.0f, 0.75f, -0.75f, -0.75f, 0.75f, -0.75f, 0.3f, 0.7f, local [all...] |
gl4cShadingLanguage420PackTests.cpp | 1827 Utils::shaderSource vertex_data; local 2155 Utils::shaderSource vertex_data; local 2313 Utils::shaderSource vertex_data; local [all...] |